Peppa Pig's Family Computer is a colourful and entertaining storybook, based on the award-winning Nick Jr. television character Peppa Pig.Mummy Pig is working at home on the family computer but Peppa and George want to play 'Happy Mrs Chicken'. Can Daddy Pig come to the rescue and fix the frozen computer?Read more in this charming piggy tale.Peppa Pig is the most popular pre-school licensed character; the Peppa Pig range of books are fun, interactive and educational, ideal for encouraging children to start to read by themselves. Titles available from Ladybird include: Peppa Goes Camping, Peppa and George's Shiny Stickerbook, Peppa's Space Trip and Peppa's Super Noisy Soundbook. You can star in your own Peppa Pig book at www.peppapigandme.com.
Mummy Pig is working at home on the family computer but Peppa and George want to play 'Happy Mrs Chicken'. Can Daddy Pig come to the rescue and fix the frozen computer? Read more in this charming piggy tale.
Contains six Peppa Pig stories: Peppa meets the Queen -- Peppa Pig's family computer -- Peppa goes camping -- Peppa plays football -- Fun at the fair -- Peppa's first sleepover.
Intended to support the national initiative to strengthen learning in areas of science, technology, engineering, and mathematics, this book helps librarians who work with youth in school and public libraries to build better collections and more effectively use these collections through readers' advisory and programming. • Introduces more than 500 STEM resource suggestions for toddlers to young adults • Highlights more than 25 detailed library program or activity suggestions to be paired with STEM book titles • Provides resource suggestions for professional development • Contains bonus sections on STEM-related graphic novels, apps, and other media
KILLING EVE MEETS MICK HERRON IN THIS GRIPPING AND WITTY PAGE-TURNER ABOUT HAVING IT ALL, KEEPING IT ALL AND SURVIVING IT ALL. 'Brilliant' HUGH GRANT 'Takes spy fiction to a new level' CLAIRE ALLAN Lex Tyler is trying to have it all, but being a working mother is so much more difficult when you're a secret agent for an underground branch of the security services. Platform Eight have been tasked with tracking down and eliminating the traitor in MI6 who has been selling information to the highest bidder through a headhunting website for the criminal underworld that connects intelligence operatives with all manner of bad people with a simple right swipe. Deals get made. Secrets get sold. Missions fail. Agents die. It's down to Lex and her team to identify and eliminate the traitor before they assassinate China's Minister of Commerce and ruin relations between the UK and China forever. But when your husband doesn't know exactly what your job entails and the future of the intelligence services rests on your shoulders, can one working mother save the day? This is one mission that Lex cannot afford to fail.
This companion presents the newest research in this important area, showcasing the huge diversity in children’s relationships with digital media around the globe, and exploring the benefits, challenges, history, and emerging developments in the field. Children are finding novel ways to express their passions and priorities through innovative uses of digital communication tools. This collection investigates and critiques the dynamism of children's lives online with contributions fielding both global and hyper-local issues, and bridging the wide spectrum of connected media created for and by children. From education to children's rights to cyberbullying and youth in challenging circumstances, the interdisciplinary approach ensures a careful, nuanced, multi-dimensional exploration of children’s relationships with digital media. Featuring a highly international range of case studies, perspectives, and socio-cultural contexts, The Routledge Companion to Digital Media and Children is the perfect reference tool for students and researchers of media and communication, family and technology studies, psychology, education, anthropology, and sociology, as well as interested teachers, policy makers, and parents.
Provides a basic introduction to the Hudl tablet computer, including creating a Google account, connecting to Wi-Fi, personalization, navigating screens, email, applications, social media, viewing video, ebooks, and troubleshooting.
Small World Play is a practical and informative book for practitioners and home-based professionals to use in their daily work with young children at all ability levels. It is designed to show how small world play contributes to the EYFS curriculum and to other important areas of children's lives. Explaining exactly what small world play is and why it is so important to all areas of children's development, it describes the different types of small world play, with toys, models, puzzles, construction kits and recycled materials, how to introduce children to small world play and how to encourage children to apply thinking skills more confidently. The themes included in the book cover: people and situations; animals and other living creatures; vehicles and machines; buildings, models and constructions; and recycled and found materials. Chapters are packed with ideas for resources, scenarios and narratives, to enable practitioners and children to share constructive and absorbing play, making this book a valuable guide to developing essential life skills, along with creativity and imagination.
'This is a fantastic book which provides creative and practical suggestions of how to engage all children in writing' - Sarah Martin-Denham, Senior Lecturer in Primary Education, University of Sunderland This book is a practical guide designed to stimulate story writing in the early years and primary classroom. It offers a collection of novel and effective Ideas which can be used by educators to energise, excite and motivate children to willingly write stories across the 3-11 age phase. Each chapter offers creative and innovative Ideas to get children writing stories, including: - how to help children 'see the point' of story writing - how speaking and listening, reading and phonics can be utilised to enhance written stories - how technology can facilitate refreshing story writing - how story writing can be physically interactive. By combining theory with practice, this book is ideal for those training to teach the 3 to 11 age range, those beginning their teaching career, and those who are established in their professional role. Simon Brownhill is Senior Teaching Associate at the University of Cambridge.
The ongoing digitalization of social environments and personal lifeworlds has made it crucial to pinpoint the possibilities of digital teaching and learning also in the context of English language education. This book offers university students, trainee teachers, in-service teachers and teacher educators an in-depth exploration of the intricate relationship between English language education and digital teaching and learning. Located at the intersection of research, theory and teaching practice, it thoroughly legitimizes the use of digital media in English language education and provides concrete scenarios for their competence-oriented and task-based classroom use.