Imagine making more than one quilt at a time while watching your stash dwindle. Sounds too good to be true, but it's not. Join Bonnie K. Hunter as she shows you how to get your scraps organized into usable sizes - and save money, fabric, thread and time. In this, the long-awaited sequel to Adventures with Leaders and Enders, find 12 more scrap quilts that can be pieced in between the lines of other sewing. Each is sure to inspire you to dig into your stash and start piecing.
An easy method to faster quilt-making, and incredible patterns to make use of your scrap stash. What if you could piece quilts even faster, work on more than one quilt simultaneously and save money, fabric and thread all at the same time? Bonnie K. Hunter will show you how to put the concept of Leaders & Enders to work quickly and easily, expanding your creativity, and upping your productivity all at the same time. If you have ever found yourself paralyzed by your stash, overwhelmed by scraps you just can't bear to toss out, arm yourself with a new rotary blade for your cutter, make yourself a cup of tea and start reading. This book is not only full of beautiful scrap quilts that can be made in between the lines of other sewing, but also contains many ideas for getting your ever burgeoning scrap stash under control, into useable sized pieces that work well with one another, and ready to be sewn into quilts you've always wanted to make. Bonnie K. Hunter has done it again!
The popular quilt designer returns with a 2nd volume of tips and techniques for upcycling fabric scraps into fabulous quilts—with 13 new designs. In Scraps and Shirttails, blogger and quilt designer Bonnie K. Hunter shared her passion for scrap quilts—a practice that’s not only fun and creative but also cost-effective and environmentally conscious. In Scraps and Shirttails II, Bonnie shares 13 new scrap quilt designs made from parts of old shirts and other odds and ends. Learn to reuse, re-purpose and recycle fabric scraps with Bonnie’s savvy techniques and thrifty tips.
Reaper, the skeleton-king, has been forced to retreat. Herobrine’s poisonous XP has been captured in an obsidian box and sealed tightly. Gameknight999 and his friends know that the obsidian box will have to be destroyed to eliminate the evil virus once and for all. But how? And who will be brave enough to do it? Herder volunteers to make the dangerous journey to the Nether, where he will cast the box into the vast lava ocean. Gameknight, his dad Monkeypants271, and their friends agree to follow Herder into the land of smoke and ash, where the blaze-king, Charybdis, awaits. But while they’re battling a host of blazes, zombie-pigmen, and ghasts, the obsidian box is broken, infecting Herder with Herobrine’s XP. As Herder is overcome by the virus’s poisonous wickedness, Gameknight must face his friend in battle if he hopes to defeat this monster. But how can he destroy Herobrine without destroying his friend?
Survival mode. Gameknight999 crafts structures and custom maps like other players. But above all, Gameknight999 loves to grief-to intentionally ruin the gaming experience for other users. But when one of his father's inventions teleports him into the game, Gameknight is forced to live out a real-life adventure inside the digital world. His emergence in the game triggers a war that threatens to consume the pixelated world and possibly the real world as well. The self-proclaimed "King of Griefers" suddenly needs strong allies to fight epic battles against the mobs on the server who want to destroy everything, including him. What will happen if Gameknight is killed in the game? Will he respawn? Disconnect? Die in real life? This is survival mode for real, where every block, pig and friend counts. Also in the series: Battle for the Nether Invasion of the Overworld is an original work of fan fiction that is not associated with Minecraft or MojangAB. It is not sanctioned nor has it been approved by the makers of Minecraft.
An evil army threatens to destroy everything in this exciting Gameknight999 adventure! King Malacoda and the terrible enderman Erebus have led their monster army to the server that houses the Source, with plans to destroy Minecraft and all the digital lives on its servers before escaping once and for all into the real world. Only Gameknight999 and his small army of NPCs can stop them. But the monster horde is growing bigger by the day, as if they are being helped by an unknown someone - or something… To defeat the monsters of the night, Gameknight will first need to find out how monsters are being created so quickly. His quest will eventually take his army into a different dimension altogether, where an island floats ominously in the Void and a deadly creature flaps its gigantic wings...
Will Noah and Violet find the griefers who escaped to the Overworld? Noah and Violet are busy rebuilding their town when the Ender Dragon flies above the village streets. The following day the Wither attacks them. As the town battles these harsh hostile mobs, Noah and Violet, with their good friends Hannah and Ben, set out to search for Daniel, whom they suspect is behind these vicious attacks. As they search for the griefers, they find clues leading them to believe the griefers haven’t disappeared but are actually planning a master attack. Instead of battling the griefers, the gang has to find head griefer Daniel and his friends before they stage their next attack. While battling strikes from Endermen, the Wither, and the Ender Dragon, the group’s journey to find the tricky griefers leads them to an unexpected place, where the griefers have been hiding. Upon discovering the griefer’s hiding spot, a war ensues between Noah and Violet and the league of griefers. Will Violet and Noah take down the league of griefers and survive all the mob attacks they face? Find out in this second installment in a new series for Minecrafters, the League of Griefers! Sky Pony Press, with our Good Books, Racehorse and Arcade imprints, is proud to publish a broad range of books for young readers—picture books for small children, chapter books, books for middle grade readers, and novels for young adults. Our list includes bestsellers for children who love to play Minecraft; stories told with LEGO bricks; books that teach lessons about tolerance, patience, and the environment, and much more. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.
Collaborative Law: A New Model for Dispute Resolution is the most comprehensive book available on this innovative process. Created for attorneys and professionals who want to learn more about this alternative method of resolving disputes, it is filled with practical information that will enhance your understanding and give you the tools you need to successfully implement the collaborative law process in your business. Book jacket.
This critical biography chronicles both the actual travels and the philosophical meanderings of Talbot Mundy, one of the pioneers of the fantasy and adventure genre. Less celebrated than his contemporaries Rudyard Kipling and Joseph Conrad, Mundy was no less gifted when it came to the literary portrayal of faraway lands. He was one of the first Western writers to show an appreciation of Eastern culture, and his writing became an outlet for his radical ideas on religion and philosophy. At the age of sixteen, Mundy left his native England to begin his life of adventure—a journey that took him from India to the Middle East to Tibet and finally to America, which became his adopted home. The American spirit of adventure matched Mundy’s own, and it was here that he found a true audience for his work. This book explores Mundy’s oeuvre—much of it set in exotic locales through which he himself had traveled—and considers both his novels and his lesser known writing, as well as his film and radio work. Books such as Rung Ho!, King-of the Khyber Rifles, Caves of Terror, Purple Pirate and Tros of Samothrace are discussed and placed within the framework of Mundy’s life and philosophy. The final chapter evaluates the enduring value of his writings. Appendices include a comprehensive list of Mundy’s works and a chronological listing by their original publication dates.
This study captures the attitudes and values of the youth generation of college students in the USA toward the military, war, national defence, and foreign policy matters. Providing a unique insight into civilian and military Millenials, the authors explore the impact of 9/11 and the level of tolerance within the military.
The Valais region encompasses Switzerland''s most rugged terrain. Our coverage extends from the gateway city of Geneva to the upper reaches of the Walliser Alps along the Italian frontier. Visitors are apt to enter the region in Geneva, a small, cosmopolitan city between the border of France and the western end of Lake Geneva, known in French as Lac Leman. The city bustles with the business of international organizations, plays along a garden-lined lakefront, and harbors a pleasant pedestrian old town. The city of Lausanne lies across the lake, drawing visitors for its own pleasant lakefront and the Olympic Games History Museum. Beyond, in the Valais region, protrudes the magnificent Matterhorn Peak, with famed Zermatt at its foot and secluded Saas-Fee just over the hill. In southeastern Switzerland next to the border of Italy, Zermatt reclines amid a cluster of 38 4,000-m peaks. Above the town towers the distinctive hook of the Matterhorn crest. For most visitors, Zermatt isn''t a place to relax; it''s a place to play, and play hard. About 400 km of hiking paths wind through the mountains above Zermatt, most areas well-served by cableway or mountain train. The most spectacular of the trails run through the Sunnegga and Rothorn areas, winding around lakes, skirting glaciers, and all within view of the Matterhorn across the valley. One of these, the Marmot Trail, leads from mid-mountain Rothorn at Blauherd down to Sunnegga via a path lined with several marmot family groups. Walkers wanting a closer look at the majestic mountain should try the new Matterhorn Trail. It drops from the lift station at Schwarzsee, along the foot of the Matterhorn to Stafel, to the lake at Zmutt, and then down to the lift station at Furi OCo passing several inviting mountain huts along the way. Saas-Fee lies to the east of Zermatt, on the opposite side of the towering Dom. Like Zermatt, the resort is reached via a climb up the forked valley south of Visp OCo to reach Saas-Fee, drivers at Stalden take the lft fork toward Saastal instead of the right fork toward Tnsch. (Although only a few km apart as-the-crow-flies, the drive between Saas-Fee and Zermatt takes around an hour.) Also like Zermatt, the village of Saas-Fee is technically car-free, served only by a swarm of electric taxi carts. The swarm here, however, is considerably smaller and less menacing. Drivers park in the nine-story cliff-side garage on the village edge and, from the garage loading bays, telephone hotels for pickup. (Visitors arriving by train must bus in from Brig or Visp.) Guests here split into two distinct camps OCo those who''ve come for the small-resort exclusivity, and those who''ve come for the big-mountain recreation. Both camps enjoy the views from the Allalin, where the world''s highest revolving restaurant, the Drehrestaurant Metro-Alpin, does a full rotation each hour. Steps away, adventurers stroll through the largest ice pavilion in the world (the Mittelallin Eispavillon), a cave carved out of the glacier and embellished with sculptures and a chapel. At the heart of the Alps lies Switzerland; at the heart of Switzerland lies the Jungfrau region; and at the heart of the Jungfrau lies Interlaken. Tucked away in what is arguably the most spectacular Alpine scenery in the world, Interlaken enjoys renown for its diversity of outdoor adventures and its role as the Jungfrau region''s mountain transportation hub. It''s an inviting town OCo a busy, bustling place with back alleys few tourists take time to explore. These are just a few of the Swiss gems explored in this guide, equivalent to 160 print pages and loaded with detail on all the restaurants, hotels, shops and activities you''ll want to know about. Plus, there are maps and photos throughout. This is an excerpt from the much larger Adventure Guide to the Alps, which runs 500 pages in print, and covers the German, French, Austrian and Italian Alps as well."
The present volume has been prepared during the International Year of the Child. Designation of a special year devoted to children underscores the widespread recognition of the importance of scientific advances and humane concern over the welfare of children. Clinical child psychology, the topic of the present serial publication, is especially important in recognition of the year of the child. Clinical child psychology at once combines areas of basic and applied research. The subject matter is concerned with understanding the nature of child development and the many influences upon which such development depends. Moreover, the clinical orientation emphasizes the extension of this research to top ics that directly affect the welfare of children and adolescents. Advances in Clinical Child Psychology publishes scholarly reviews and evaluations of many different areas of research and application. In the current volume, the third in the series, a variety of topics are addressed. These include the development of social behavior, the emergence and modification of sex-typed behavior, family systems, self-help proce dures to train parents, assessment of intelligence, childhood obesity, the development and treatment of asthma, pediatric psychology, treatment of severely disturbed children, language development, and education of disadvantaged elementary school students.
If you like Minecraft, you'll love this Gameknight999 adventure! In Invasion of the Overworld, Gameknight999, a real person, is teleported into Minecraft. Now knowing the lives of all those within Minecraft-as well as those in the physical world-are depending on him, Gameknight will need to search the land to recruit an NPC army if they are to stand a fighting chance against Malacoda, the King of the Nether. With epic battles, fiery blazes and spine-tingling suspense . . . Battle for the Nether takes the adventures of Gameknight999 to the next level in a nonstop roller-coaster ride of adventure. Also in the series: Invasion of the Overworld Battle for the Nether is an original work of fan fiction that is not associated with Minecraft or MojangAB. It is not sanctioned nor has it been approved by the makers of Minecraft.
Herobrine, the artificially intelligent virus intent on escaping Minecraft and infecting the Internet with his evil, was captured after an epic showdown on the shores of Minecraft. Gameknight999, having trapped the virus in an unlikely prison, saved the lives of his friends in the game and was finally able to return to the physical world. Everyone thought the Last Battle was over and Minecraft was safe . . . but they were wrong. The powerful evil held within Herobrine's prison is leaking out into the fabric of Minecraft and attacking Crafter, the most sensitive NPC on the server and Gameknight999's best friend. With Crafter's life in jeopardy, Gameknight999 and his father, a Minecraft noob, have no choice but to return to the game again. As they journey to The End to destroy Herobrine, Gameknight and his friends will face two of Herobrine's most hated creations: the zombie-king, Xa-Tul, and the king of the endermen, Feyd. With Crafter's life hanging by a thread, Gameknight999 must find a way to thwart Herobrine's plans before the virus's poison kills his best friend.
Peers have always been an important influence on students’ college experience. Peer leadership programs are not only pervasive but also offer an effective means to advance students’ adjustment, learning, development, and success. This issue covers peer leadership as an emerging high-impact practice in support of 21st Century Learning Outcomes. In it, you’ll learn: The benefits of peer leader programs A history of peer education How to provide academic support through peer education Peer leadership in the cocurriculum Integrating technology into peer leader responsibilities Peers in doctoral education The architecture of a high-impact and sustainable program. This is the 157th volume of thid Jossey-Bass series. Addressed to higher education decision makers on all kinds of campuses, New Directions for Higher Education provides timely information and authoritative advice about major issues and administrative problems confronting every institution.
New York Times Bestselling author. What is more fun than playing Minecraft? Taking an adventure right into the game itself with bestselling author Mark Cheverton. What will Gameknight999 do when his own friend is infected with the evil Herobrine virus? This adventure series is created especially for readers who love the fight of good vs. evil, magical academies like Hogwarts in the Harry Potter saga, and games like Minecraft, Terraria, and Pokemon GO. With the destruction of the infected Ender Dragon, the monster kings were forced to retreat. Herobrine’s poisonous XP has been captured in an obsidian box and sealed tightly. Gameknight999 and his friends know that the obsidian box will have to be destroyed to eliminate the evil virus once and for all. But how? And who will be brave enough to do it? Gameknight and his friends decide to take the infected ender chest far from their village, to a place where it will do no harm. But during the voyage, Herobrine takes control of Herder and has him steal the ender chest, taking it to the Nether where the blaze-king, Charybdis, awaits. But while they’re battling a host of blazes, zombie-pigmen, and ghasts, the obsidian box is broken, infecting Herder with Herobrine’s XP. As Herder is overcome by the virus’s poisonous wickedness, Gameknight must face his friend in battle if he hopes to defeat this monster. But how can he destroy Herobrine without destroying his friend? Sky Pony Press, with our Good Books, Racehorse and Arcade imprints, is proud to publish a broad range of books for young readers—picture books for small children, chapter books, books for middle grade readers, and novels for young adults. Our list includes bestsellers for children who love to play Minecraft; stories told with LEGO bricks; books that teach lessons about tolerance, patience, and the environment, and much more. While not every title we publish becomes a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.
Two short stories of approx 8,000 words each. The Place at the End of Existence Ahn is in trouble. And where he lives that means trouble. People just appear at the camp, a vast sprawling shanty town at the edge of existence, where the supernatural is never far away. The detectives try to keep some semblance of law and order; but when they are attacked it is just the start of the camp's danger. With powerful forces at play, the survivors need to stop the attackers, and quickly... An Unconventional Adventure An enjoyable and wacky romp involving mystery, monsters and more. When Mellissa Farum meets a man called Hymnal under strange circumstances, it is a hint at what is to come. With something important under threat, and a dangerous weapon needing to be secured, they find themselves in danger. Unconventional danger, of course.