Praised for its "exceptionally good value" by the Journal of Recreational Mathematics, this book offers fun-filled insights into many fields of mathematics. The brainteasers include original puzzles as well as new approaches to classic conundrums. A vast assortment of challenges features domino puzzles, the game of noughts and crosses, games of encirclement, sliding movement puzzles, subtraction games, puzzles in mechanics, games with piles of matches, a road puzzle with concentric circles, "Catch the Giant," and much more. Detailed solutions show several methods by which a particular problem may be answered, why one method is preferable, and where the others fail. With numerous worked examples, the clear, step-by-step analyses cover how the problem should be approached, including hints and enumeration of possibilities and determination of probabilities, application of the theory of probability, and evaluation of contingencies and mean values. Readers are certain to improve their puzzle-solving strategies as well as their mathematical skills.
This classic work offers scores of stimulating, mind-expanding games and puzzles: arithmetical and geometrical problems, chessboard recreations, magic squares, map-coloring problems, cryptography and cryptanalysis, much more. "A must to add to your mathematics library" ? The Mathematics Teacher. Index. References for Further Study. Includes 150 black-and-white line illustrations.
Martin Gardner's Mathematical Games columns in Scientific American inspired and entertained several generations of mathematicians and scientists. Gardner in his crystal-clear prose illuminated corners of mathematics, especially recreational mathematics, that most people had no idea existed. His playful spirit and inquisitive nature invite the reader into an exploration of beautiful mathematical ideas along with him. These columns were both a revelation and a gift when he wrote them; no one--before Gardner--had written about mathematics like this. They continue to be a marvel. This is the original 1971 edition and contains columns published in the magazine from 1963-1965.
"A mathematician named Klein Thought the Moebius band was divine. Said he: 'If you glue The edges of two, You'll get a weird bottle like mine.' " — Stephen Barr In this lively book, the classic in its field, a master of recreational topology invites readers to venture into such tantalizing topological realms as continuity and connectedness via the Klein bottle and the Moebius strip. Beginning with a definition of topology and a discussion of Euler's theorem, Mr. Barr brings wit and clarity to these topics: New Surfaces (Orientability, Dimension, The Klein Bottle, etc.) The Shortest Moebius Strip The Conical Moebius Strip The Klein Bottle The Projective Plane (Symmetry) Map Coloring Networks (Koenigsberg Bridges, Betti Numbers, Knots) The Trial of the Punctured Torus Continuity and Discreteness ("Next Number," Continuity, Neighborhoods, Limit Points) Sets (Valid or Merely True? Venn Diagrams, Open and Closed Sets, Transformations, Mapping, Homotopy) With this book and a square sheet of paper, the reader can make paper Klein bottles, step by step; then, by intersecting or cutting the bottle, make Moebius strips. Conical Moebius strips, projective planes, the principle of map coloring, the classic problem of the Koenigsberg bridges, and many more aspects of topology are carefully and concisely illuminated by the author's informal and entertaining approach. Now in this inexpensive paperback edition, Experiments in Topology belongs in the library of any math enthusiast with a taste for brainteasing adventures
Requiring only a basic background in plane geometry and elementary algebra, this classic poses 28 problems that introduce the fundamental ideas that make mathematics truly exciting. "Excellent . . . a thoroughly enjoyable sampler of fascinating mathematical problems and their solutions"—Science Magazine.
The book meets the requirements of BEd students of various Indian universities and hence is useful for all those undergoing teacher training. The book will acquaint these students with mathematics as a school subject and provide them with a solid foundation to build their expertise in the teaching of the subject. For in-service teachers it serves to refresh the methodological knowledge and skills of imparting information.
Explains the orgins of over 1500 mathematical terms used in English. This book concentrates on where those terms come from and what their literal meanings are.
Mathematics research papers provide a forum for all mathematics enthusiasts to exercise their mathematical experience, expertise and excitement. The research paper process epitomizes the differentiation of instruction, as each student chooses their own topic and extends it as far as their motivation and desire takes them. The features and benefits of the research paper process offer a natural alignment with all eight Common Core State Standards for Mathematical Practice. Writing Math Research Papers serves both as a text for students and as a resource for instructors and administrators. The Writing Math Research Papers program started at North Shore High School in 1991, and it received the 1997 Chevron Best Practices in Education Award as the premier high school math course in the United States. Author Robert Gerver’s articles on high school mathematics research programs were featured in the National Council of Teachers of Mathematics publication Developing Mathematically Promising Students, the NCTM’s 1999 Yearbook, Developing Mathematical Reasoning in Grades K – 12, and in the September 2017 issue of the Mathematics Teacher.
Many of the most important mathematical concepts were developed from recreational problems. This book uses problems, puzzles, and games to teach students how to think critically. It emphasizes active participation in problem solving, with emphasis on logic, number and graph theory, games of strategy, and much more. Includes answers to selected problems. Index. 1980 edition.
Choice puzzles by one of America's most ingenious creators of mathematical entertainments, ranging from simple exercises in arithmetic to complex calculus problems
Lively prose and imaginative exercises draw the reader into this unique introductory real analysis textbook. Motivating the fundamental ideas and theorems that underpin real analysis with historical remarks and well-chosen quotes, the author shares his enthusiasm for the subject throughout. A student reading this book is invited not only to acquire proficiency in the fundamentals of analysis, but to develop an appreciation for abstraction and the language of its expression. In studying this book, students will encounter: the interconnections between set theory and mathematical statements and proofs; the fundamental axioms of the natural, integer, and real numbers; rigorous ε-N and ε-δ definitions; convergence and properties of an infinite series, product, or continued fraction; series, product, and continued fraction formulæ for the various elementary functions and constants. Instructors will appreciate this engaging perspective, showcasing the beauty of these fundamental results.
In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure. In Volume 3, the authors examine Games played in Clubs, giving case studies for coin and paper-and-pencil games, such as Dots-and-Boxes and Nimstring. From the Table of Contents: - Turn and Turn About - Chips and Strips - Dots-and-Boxes - Spots and Sprouts - The Emperor and His Money - The King and the Consumer - Fox and Geese; Hare and Hounds - Lines and Squares
Martin Gardner's Mathematical Games columns in Scientific American inspired and entertained several generations of mathematicians and scientists. Gardner in his crystal-clear prose illuminated corners of mathematics, especially recreational mathematics, that most people had no idea existed. His playful spirit and inquisitive nature invite the reader into an exploration of beautiful mathematical ideas along with him. These columns were both a revelation and a gift when he wrote them; no one--before Gardner--had written about mathematics like this. They continue to be a marvel. This is the original 1983 edition and contains columns published from 1970-1972. It includes three columns on the game of Life.
Numerous photographs, diagrams explain mathematical phenomena in series of thought-provoking expositions. From simple puzzles to more advanced problems, topics include psychology of lottery players, arrangement of chromosomes in a human cell, new and larger prime numbers, more. Fascinating glimpse into the world of numbers. 1969 edition. 391 black-and-white illustrations.
This classic on games and how to play them intelligently is being re-issued in a new, four volume edition. This book has laid the foundation to a mathematical approach to playing games. The wise authors wield witty words, which wangle wonderfully winning ways. In Volume 1, the authors do the Spade Work, presenting theories and techniques to "dissect" games of varied structures and formats in order to develop winning strategies.
The mathematical study of games is an intriguing endeavor with implications and applications that reach far beyond tic-tac-toe, chess, and poker to economics, business, and even biology and politics. Most texts on the subject, however, are written at the graduate level for those with strong mathematics, economics, or business backgrounds. In a clear and refreshing departure from this trend, Introducing Game Theory and its Applications presents an easy-to-read introduction to the basic ideas and techniques of game theory. After a brief introduction, the author begins with a chapter devoted to combinatorial games--a topic neglected or treated minimally in most other texts. The focus then shifts to two-person zero-sum games and their solution. Here the author presents the simplex method, based on linear programming, for solving these games and develops within his presentation the required background in linear programming. The final chapter presents some of the fundamental ideas and tools of non-zero-sum games and games with more than two players, including an introduction to cooperative game theory. This book will not only satisfy the curiosity of those whose interest in the subject was piqued by the 1994 Nobel Prize awarded to Harsanyi, Nash, and Selten. It also prepares its readers for more advanced study of game theory's applications in economics, business, and the physical, biological, and social sciences.