Introducing JavaScript Game Development

Introducing JavaScript Game Development Author : Graeme Stuart
Release : 2017-12-07
Publisher : Apress
ISBN : 1484232526
File Size : 74.67 MB
Format : PDF, Mobi
Download : 610
Read : 1152

Learn to build a fully-functional 2D game inspired by the 1979 Atari classic, Asteroids, using just HTML5, CSS and JavaScript. Developing games has never been easier than it is now. New web technology allows even beginner developers to turn their hand to game development. Developed from an undergraduate course module, Introducing JavaScript Game Development teaches each new technology as it is introduced so can be followed by enthusiastic beginners as well as intermediate coders. You will learn how to work with HTML5 and the canvas element, how to understand paths, how to draw to a design and create your spaceship and asteroids. You’ll then move on to animating your game, and finally building. You will work step-by-step through the game design process, starting with only what is necessary to complete each step, and refactoring the code as necessary along the way, reflecting the natural progression that code follows in the real world. Each chapter is designed to take your code base to the next level and to add to your skills. After completing the examples in this book you will have the tools necessary to build your own, high-quality games. Make the process of creating object-oriented 2D games more fun and more productive and get started on your game development journey.

Introducing HTML5 Game Development

Introducing HTML5 Game Development Author : Jesse Freeman
Release : 2012
Publisher : "O'Reilly Media, Inc."
ISBN : 1449315178
File Size : 43.17 MB
Format : PDF, Docs
Download : 187
Read : 837

Summary: Step-by-step guide to creating a 2D game using Impact, the JavaScript game framework that works with HTML5's Canvas element.

Pro HTML5 Games

Pro HTML5 Games Author : Aditya Ravi Shankar
Release : 2017-10-07
Publisher : Apress
ISBN : 9781484229095
File Size : 49.5 MB
Format : PDF, Mobi
Download : 325
Read : 1275

Build your next game on a bigger scale with Pro HTML5 Games. This essential book teaches you to master advanced game programming in HTML5. You’ll learn techniques that you can transfer to any area of HTML5 game development to make your own professional HTML5 games. Led by an expert game programmer, you’ll build two complete games in HTML5: a strategy puzzle game based on the Box2d physics engine and in the style of Angry Birds and a real-time strategy (RTS) game complete with units, buildings, path-finding, artificial intelligence, and multiplayer support. This new and fully updated second edition now includes chapters on mobile game development and an essential game developer's toolkit. Understand how to develop complex, bolder games and become an HTML5 games pro using Pro HTML5 Games today. What You'll Learn Create realistic physics in your game by incorporating the Box2d physics engine Design large worlds with lots of characters and let users interact with them Use sprite sheets, panning, parallax scrolling, and sound effects to build a more polished game Incorporate pathfinding and steering to help characters navigate through your world Create challenging levels with intelligent enemies by using decision trees, state machines, and scripted events Add multiplayer in your games using Node.js and the WebSocket API

Build your own 2D Game Engine and Create Great Web Games

Build your own 2D Game Engine and Create Great Web Games Author : Kelvin Sung
Release : 2015-10-13
Publisher : Apress
ISBN : 1484209524
File Size : 86.15 MB
Format : PDF, ePub, Docs
Download : 215
Read : 1254

Build Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web browsers. Chapters include examples and projects that gradually increase in complexity while introducing a ground-up design framework, providing you with the foundational concepts needed to build fun and engaging 2D games. By the end of this book you will have created a complete prototype level for a side scrolling action platform game and will be prepared to begin designing additional levels and games of your own. This book isolates and presents relevant knowledge from software engineering, computer graphics, mathematics, physics, game development, game mechanics, and level design in the context of building a 2D game engine from scratch. The book then derives and analyzes the source code needed to implement thes e concepts based on HTML5, JavaScript, and WebGL. After completing the projects you will understand the core-concepts and implementation details of a typical 2D game engine and you will be familiar with a design and prototyping methodology you can use to create game levels and mechanics that are fun and engaging for players. You will gain insights into the many ways software design and creative design must work together to deliver the best game experiences, and you will have access to a versatile 2D game engine that you can expand upon or utilize directly to build your own 2D games that can be played online from anywhere. • Assists the reader in understanding the core-concepts behind a 2D game engine • Guides the reader in building a functional game engine based on these concepts • Lead s the reader in exploring the interplay between technical design and game experience design • Teaches the reader how to build their own 2D games that can be played across internet via popular browsers

JavaScript For Kids For Dummies

JavaScript For Kids For Dummies Author : Chris Minnick
Release : 2015-08-24
Publisher : John Wiley & Sons
ISBN : 1119119863
File Size : 73.7 MB
Format : PDF, ePub, Docs
Download : 414
Read : 746

Have big dreams? Kick start them with JavaScript! If we've learned one thing from the Millennial generation, it's that no one is too young to make history online. JavaScript For Kids For Dummies introduces pre-teens and early teens alike to the world of JavaScript, which is an integral programming language that drives the functionality of websites and apps. This informative, yet engaging text guides you through the basics of coding with JavaScript, and is an essential resource if you want to expand your technology skills while following easy, step-by-step instructions. Through small, goal-oriented projects, you learn key coding concepts, while actually creating apps, games, and more. This hands-on experience, coupled with the presentation of ideas in a simple style, allows you to both learn and retain JavaScript fundamentals. JavaScript has been heralded as 'the programming language of the web,' and many kids are interested in learning how to use it; however, most schools don't offer coding classes at this level, and most families can't afford the high cost of coding classes through a summer camp. But this can't stop you from developing your JavaScript coding skills! This fun text is all you need to get started on your JavaScript journey. Explore the basics of JavaScript through the creation of a calculator app Deepen your understanding of HTML, arrays, and variables by building a grocery shopping app Learn conditional logic through the development of a choose your own adventure game Discover loops and strings by creating a lemonade stand app and MadLibs-style game JavaScript For Kids For Dummies brings pre-teens and early teens into the world of coding by teaching them one of the key Web design languages.

Unity 3.x Game Development Essentials

Unity 3.x Game Development Essentials Author : Will Goldstone
Release : 2011
Publisher : Packt Publishing Ltd
ISBN : 9781849691444
File Size : 58.51 MB
Format : PDF, Kindle
Download : 687
Read : 154

Annotation Game Engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the web, desktop, mobile, and console. With Unitys intuitive, easy to learn toolset and this book its never been easier to become a game developer. Taking a practical approach, this book will introduce you to the concepts of developing 3D games, before getting to grips with development in Unity itself prototyping a simple scenario, and then creating a larger game. From creating 3D worlds to scripting and creating game mechanics you will learn everything youll need to get started with game development. This book is designed to cover a set of easy-to-follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. All of the concepts taught in this book are applicable to other types of game, however, by introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!

Mastering Front-End Web Development (HTML, Bootstrap, CSS, SEO, Cordova, SVG, ECMAScript, JavaScript, WebGL, Web Design and many more.)

Mastering Front-End Web Development (HTML, Bootstrap, CSS, SEO, Cordova, SVG, ECMAScript, JavaScript, WebGL, Web Design and many more.) Author : Chong Lip Phang
Release : 2020-11-20
Publisher : Chong Lip Phang
ISBN :
File Size : 23.39 MB
Format : PDF, ePub
Download : 753
Read : 1046

As opposed to back-end web development which deals with servers, front-end web development focuses on the end users' interactions with a website on a browser. A skillful front-end web developer knows more than just the basics of HTML, CSS and JavaScript. Going beyond the major web-based languages, this book represents an attempt to compile all the knowledge needed to become a professional front-end web developer. The reader will be introduced to more than 200 web extensions, frameworks, tools, and libraries, along with a complete illustration of all Web APIs known to the world today. Overview: Chapter 1: Development Environments Chapter 2: HTML 5.2 Chapter 3: Bootstrap 5 Chapter 4: CSS 3 Chapter 5: SEO Chapter 6: Cordova Chapter 7: SVG Chapter 8: ECMAScript 2020 / ES11 Chapter 9: HTML DOM Chapter 10: Advanced Web APIs Chapter 11: jQuery 3.5 Chapter 12: Extensions and Tools Chapter 13: Canvas Chapter 14: WebGL ** special note: this book partially overlaps with two books by the same author: 1) Web Coding Bible (18 Books in 1) 2) An Effective Guide to Modern JavaScript (ECMAScript 2017 / ES8)

2D Game Development with Javascript and CSS3

2D Game Development with Javascript and CSS3 Author : Aarthi Elumalai
Release : 2019
Publisher :
ISBN : 9781838826697
File Size : 23.21 MB
Format : PDF, Mobi
Download : 473
Read : 884

"In this course, you'll learn how to build a randomized, dynamic 2D memory game with a timer, scorecard, and a customized result display from the ground up with just HTML5, JavaScript, and CSSS and using 2D game development concepts--all in just a couple of hours. In this course you will learn how to build a completely randomized, intelligent 2D memory game with stellar design with JavaScript, HTML5, and CSS3; how to design game logic for games and implement it as code; how to make the game intelligent and interesting by introducing a randomization element into it and making it unpredictable even for the programmer; how to set up the skeleton of a web app or web game using HTML5; how to design a sophisticated 2D game using advanced CSS and CSS3 concepts; how to make a 2D game playable using JavaScript concepts; how to build a fully featured timer for your game; how to make CSS3 card flipping work using CSS3 transitions and CSS3 transformations. Logical problem solving; how to create completely customized popup boxes (you can use this knowledge in a number of other projects as well); how to build a score display for your game that dynamically updates itself. How 2D game development works on the web (with JavaScript and HTML5); the basics of HTML5 & CSS3 ... The basics of JavaScript; front-end design and development."--Resource description page.

Build Your Own 2D Game Engine and Create Great Web Games

Build Your Own 2D Game Engine and Create Great Web Games Author : Kelvin Sung
Release : 2015
Publisher :
ISBN : 9781484209547
File Size : 62.93 MB
Format : PDF, ePub, Mobi
Download : 762
Read : 595

Build Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web browsers. Chapters include examples and projects that gradually increase in complexity while introducing a ground-up design framework, providing you with the foundational concepts needed to build fun and engaging 2D games. By the end of this book you will have created a complete prototype level for a side scrolling action platform game and will be prepared to begin designing additional levels and games of your own. This book isolates and presents relevant knowledge from software engineering, computer graphics, mathematics, physics, game development, game mechanics, and level design in the context of building a 2D game engine from scratch. The book then derives and analyzes the source code needed to implement th ese concepts based on HTML5, JavaScript, and WebGL. After completing the projects you will understand the core-concepts and implementation details of a typical 2D game engine and you will be familiar with a design and prototyping methodology you can use to create game levels and mechanics that are fun and engaging for players. You will gain insights into the many ways software design and creative design must work together to deliver the best game experiences, and you will have access to a versatile 2D game engine that you can expand upon or utilize directly to build your own 2D games that can be played online from anywhere.

Introducing Windows 7 for Developers

Introducing Windows 7 for Developers Author : Yochay Kiriaty
Release : 2010
Publisher :
ISBN :
File Size : 55.97 MB
Format : PDF, Docs
Download : 442
Read : 517

Presents information on the tools and techniques of Windows 7 to help create effective applications.

A Beginner's Guide to Writing Minecraft Plugins in JavaScript

A Beginner's Guide to Writing Minecraft Plugins in JavaScript Author : Walter Higgins
Release : 2015-04-10
Publisher : Peachpit Press
ISBN : 0133962547
File Size : 20.69 MB
Format : PDF, Docs
Download : 615
Read : 259

The book is for anyone who wants to learn how to modify Minecraft--no previous programming experience required! The book uses JavaScript, a popular programming language for creating websites and scripting. Aimed at kids who already play Minecraft, this guide will teach coding through a series of "Recipes" (the term used in-game when crafting new objects). For example, in the game, one of the first things any player must do is create a Workbench, or Crafting Table, which will in turn enable the player to create sophisticated tools. Recipe 1 in the book (the term Recipe and Chapter is interchangeable) is 'A modding Workbench' and its ingredients are the tools the reader will need to begin modding. The goal of each Recipe/chapter is to introduce a new JavaScript concept or expand upon a previously introduced concept. The author will present each recipe as a useful addition to the game while gently introducing programming concepts in an approachable style. This unique approach gets over the problem of introducing JavaScript in an interesting way and avoids spending 3 or 4 chapters explaining JavaScript core concepts in a vacuum. Several Recipes will be covered, including Rolling Dice, Snowball Fight, Piggie Pandemonium, Advanced Modding, and more.

The Modern JavaScript Collection

The Modern JavaScript Collection Author : Aurelio De Rosa
Release : 2018-06-01
Publisher : SitePoint
ISBN : 1492068179
File Size : 72.41 MB
Format : PDF
Download : 418
Read : 1259

There's no doubt that the JavaScript ecosystem changes fast. Not only are new tools and frameworks introduced and developed at a rapid rate, the language itself has undergone big changes with the introduction of ES2015 (aka ES6) and further revisions. Understandably, many articles have been written complaining about how difficult it is to learn modern JavaScript development these days. We're aiming to minimize that confusion with this set of books on modern JavaScript. This collection contains: Practical ES6 is a collection of articles introducing many of the powerful new JavaScript language features that were introduced in ECMAScript 2015, as well as features introduced in ECMAScript 2016 and 2017. It also takes a look at the features planned for ECMAScript 2018 in this rapidly evolving language. JavaScript: Best Practice presents articles discussing modern JavaScript best practice, enabling you to write more powerful code that is clean, performant, maintainable, and reusable. 6 JavaScript Projects presents six complete JavaScript projects; each taking advantage of modern JavaScript and its ecosystem. You'll learn to build several different apps, and along the way you'll pick up a ton of useful advice, tips, and techniques. Modern JavaScript Tools & Skills contains a collection of articles outlining essential tools and skills that every modern JavaScript developer should know. This book is for all front-end developers who wish to improve their JavaScript skills. You'll need to be familiar with HTML and CSS and have a reasonable level of understanding of JavaScript in order to follow the discussion.

Ajax Programming for the Absolute Beginner

Ajax Programming for the Absolute Beginner Author : Jerry Lee Ford
Release : 2009
Publisher : Course Technology Ptr
ISBN :
File Size : 31.29 MB
Format : PDF, ePub, Mobi
Download : 381
Read : 732

Using games as an example, describes how to write computer programs using Ajax.

Web Developer.com Guide to Building Intelligent Web Sites with JavaScript

Web Developer.com Guide to Building Intelligent Web Sites with JavaScript Author : Nigel Ford
Release : 1998-03-23
Publisher : John Wiley & Sons Incorporated
ISBN :
File Size : 27.4 MB
Format : PDF, ePub, Docs
Download : 966
Read : 483

Covering both the client and server aspects of JavaScript, a thorough manual shows Internet site developers without programming experience how to add interactive communication and similar capabilities to their sites through the Java application. Original. (All Users).

HTML5 Game Development

HTML5 Game Development Author : Makzan
Release : 2016
Publisher :
ISBN :
File Size : 89.94 MB
Format : PDF, Mobi
Download : 838
Read : 719

"HTML5 and related web standards, such as JavaScript and CSS3, enable the delivery of new and exciting multimedia using the native features of new and more capable web browsers. It allows game developers to create fun, exciting, and immersive games, as well as other interactive content to engage your users. This course will take you through all you need to know to get started creating your first game in HTML5. It starts by introducing you to working with HTML5 to create web-based games. Through practical game examples, you will understand how to work with HTML to create game logic, work with animations in CSS3, add audio, implement basic physics and collision detection, build levels, and polish the game with menus and game over sequences. You will see how to write games with the graphical in-browser drawing capabilities of HTML Canvas, with the support of the CreateJS library. It also covers how to make games mobile-friendly. By the end of this video, you will be comfortable creating in-browser games in HTML and CSS."--Resource description page.

Annual Review of Sociology

Annual Review of Sociology Author : Karen S. Cook
Release : 2005-08
Publisher :
ISBN : 9780824322311
File Size : 31.54 MB
Format : PDF, ePub, Mobi
Download : 645
Read : 1318

The 17 articles of this collection present the current state of research on various questions in the field, written by scholars at American universities. The collection begins with an overview of the work and career of James S. Coleman (d.1995) by Peter V. Marsden (sociology, Harvard U.). A sampling of other topics featured includes identity politi

Ultimate Game Design: Building Game Worlds

Ultimate Game Design: Building Game Worlds Author : Tom Meigs
Release : 2003-06-09
Publisher : McGraw Hill Professional
ISBN : 9780072228991
File Size : 59.61 MB
Format : PDF, ePub
Download : 983
Read : 649

Discusses the foundations of game design and each stage of the development process, and provides interviews with industry experts, case studies, and advice on getting into the gaming industry.

Introduction to React

Introduction to React Author : Cory Gackenheimer
Release : 2015-09-08
Publisher : Apress
ISBN : 9781484212462
File Size : 46.35 MB
Format : PDF, Docs
Download : 196
Read : 900

Introduction to React teaches you React, the JavaScript framework created by developers at Facebook, to solve the problem of building complex user interfaces in a consistent and maintainable way. React.js shrugs away common front-end conventions in an effort to make things more efficient - use Introduction to React to learn about this framework and more today. Get to know the React API and it’s specific JavaScript extension, JSX, which makes authoring React components easier and maintainable. You will also learn how to test your React applications and about the tools you can use while building. Once you understand these core concepts, you can build applications with React. This will help you cement the ideas and fundamentals of React and prepare you to utilize React in your own use case. What You'll Learn: How to use React to maintain complex user interfaces in an efficient way How to integrate existing user interfaces and move forward with React How to manage application architecture using Flux How to easily utilize JSX, React's JavaScript extension

Ajax, Rich Internet Applications, and Web Development for Programmers

Ajax, Rich Internet Applications, and Web Development for Programmers Author : Paul J. Deitel
Release : 2008
Publisher : Prentice Hall
ISBN : 0131587382
File Size : 84.43 MB
Format : PDF, Mobi
Download : 560
Read : 724

Offering an in-depth exploration of AJAX technologies, this book is ideal for programmers with or without a Web programming background. It provides readers with a detailed code-rich walkthrough on writing AJAX programs, and introduces key AJAX techniques and program models.

E-business & E-commerce

E-business & E-commerce Author : Harvey M. Deitel
Release : 2001
Publisher : Pearson
ISBN :
File Size : 26.90 MB
Format : PDF, Mobi
Download : 252
Read : 890

2. Introduction to Internet Explorer 5 and the World Wide Web. 3. e-Business Models. 4. Internet Marketing. 5. Online Monetary Transactions. 6. Legal, Ethical and Social Issues; Internet Taxation. 7. Computer and Network Security. 8. Hardware, Software and Communications. 9. Introduction to HyperText Markup Language 4 (HTML 4). 10. Intermediate HTML 4. 11. Ultimate Paint. 12. Microsoft FrontPage Express. 13. JavaScript/JScript: Introduction to Scripting. 14. JavaScript/JScript: Control Structures I. 15. JavaScript/JScript: Control Structures II. 16. JavaScript/JScript: Functions. 17. JavaScript/JScript: Arrays. 18. JavaScript/JScript: Objects. 19. Dynamic HTML: Cascading Style SheetsT (CSS). 20. Dynamic HTML: Object Model and Collections. 21. Dynamic HTML: Event Model. 22. Dynamic HTML: Filters and Transitions. 23. Dynamic HTML: Data Binding with Tabular Data Control. 24. Dynamic HTML: Client-Side Scripting with VBScript. 25. Active Server Pages (ASP). 26. ASP Case Studies. 27. XML (Extensible Markup Language). 28. Case Study: An Online Bookstore. 29. Perl 5 and CGI (Common Gateway Interface). 30. Dynamic HTML: Structured Graphics ActiveX Control. 31. Dynamic HTML: Path, Sequencer and Sprite ActiveX Controls. 32. Multimedia: Audio, Video, Speech Synthesis and Recognition. 33. Macromediar FlashT 4: Building Interactive Animations. 34. Accessibility. Appendix A: HTML Special Characters. Appendix B: HTML Colors. Appendix C: ASCII Character Set. Appendix D: Operator Precedence Charts. Bibliography. Index.