3D User Interfaces

3D User Interfaces Author : Doug Bowman
Release : 2004-07-26
Publisher : Addison-Wesley
ISBN : 013339056X
File Size : 85.75 MB
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Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book: “What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.” —Jim Foley “At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.” —Andy van Dam “Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design. A thoughtful and practical guide for researchers and product developers. Thorough review, great examples.” —Ben Shneiderman As 3D technology becomes available for a wide range of applications, its successful deployment will require well-designed user interfaces (UIs). Specifically, software and hardware developers will need to understand the interaction principles and techniques peculiar to a 3D environment. This understanding, of course, builds on usability experience with 2D UIs. But it also involves new and unique challenges and opportunities. Discussing all relevant aspects of interaction, enhanced by instructive examples and guidelines, 3D User Interfaces comprises a single source for the latest theory and practice of 3D UIs. Many people already have seen 3D UIs in computer-aided design, radiation therapy, surgical simulation, data visualization, and virtual-reality entertainment. The next generation of computer games, mobile devices, and desktop applications also will feature 3D interaction. The authors of this book, each at the forefront of research and development in the young and dynamic field of 3D UIs, show how to produce usable 3D applications that deliver on their enormous promise. Coverage includes: The psychology and human factors of various 3D interaction tasks Different approaches for evaluating 3D UIs Results from empirical studies of 3D interaction techniques Principles for choosing appropriate input and output devices for 3D systems Details and tips on implementing common 3D interaction techniques Guidelines for selecting the most effective interaction techniques for common 3D tasks Case studies of 3D UIs in real-world applications To help you keep pace with this fast-evolving field, the book’s Web site, www.3dui.org, will offer information and links to the latest 3D UI research and applications.

Interaction Design for 3D User Interfaces

Interaction Design for 3D User Interfaces Author : Francisco R. Ortega
Release : 2016-01-06
Publisher : CRC Press
ISBN : 1482216957
File Size : 52.72 MB
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In this new era of computing, where the iPhone, iPad, Xbox Kinect, and similar devices have changed the way to interact with computers, many questions have risen about how modern input devices can be used for a more intuitive user interaction. Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, a

Interaction Design for 3D User Interfaces

Interaction Design for 3D User Interfaces Author : Francisco R Ortega
Release : 2021-12-13
Publisher : A K PETERS
ISBN : 9781032242842
File Size : 66.15 MB
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This book addresses the new interaction modalities that are becoming possible with new devices by looking at user interfaces from an input perspective. It deals with modern input devices and user interaction and design covering in-depth theory, advanced topics for noise reduction using Kalman Filters, a case study, and multiple chapters showing hands-on approaches to relevant technology, including modern devices such as the Leap-Motion, Xbox One Kinect, inertial measurement units, and multi-touch technology. It also discusses theories behind interaction and navigation, past and current techniques, and practical topics about input devices.

Design, Specification and Verification of Interactive Systems ’97

Design, Specification and Verification of Interactive Systems ’97 Author : Michael D. Harrison
Release : 2012-12-06
Publisher : Springer Science & Business Media
ISBN : 3709168783
File Size : 58.31 MB
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An increasing recognition of the role of the human-system interface is leading to new extensions and styles of specification. Techniques are being developed that facilitate the expression of user-oriented requirements and the refinement and checking of specifications of interactive systems. This book reflects the state of the art in this important area and also contains a summary of working group discussions about how the various techniques represented might be applied to a common case study.

Universal Access in Human-Computer Interaction. Methods, Technologies, and Users

Universal Access in Human-Computer Interaction. Methods, Technologies, and Users Author : Margherita Antona
Release : 2018-07-09
Publisher : Springer
ISBN : 3319920499
File Size : 23.90 MB
Format : PDF
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This two-volume set LNCS 10907 and 10908 constitutes the refereed proceedings of the 12th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2018, held as part of HCI International 2018 in Las Vegas, NV, USA, in July 2018.The total of 1170 papers and 195 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4373 submissions. The 49 papers presented in this volume were organized in topical sections named: design for all, accessibility and usability; alternative I/O techniques, multimodality and adaptation; non-visual interaction; and designing for cognitive disabilities.

Research in Interactive Design

Research in Interactive Design Author : Xavier Fischer
Release : 2007-04-27
Publisher : Springer Science & Business Media
ISBN : 2287483705
File Size : 27.88 MB
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This volume provides an overview of a wide range of original research and engineering activities related to high-realistic multi-sensorial virtual prototyping dedicated to the improvement of industrial innovation. It details the most recent interactive design techniques, enabling readers to gain a new understanding of important concepts.

Handbook of Research on Human-Computer Interfaces, Developments, and Applications

Handbook of Research on Human-Computer Interfaces, Developments, and Applications Author : Rodrigues, João
Release : 2016-06-29
Publisher : IGI Global
ISBN : 1522504362
File Size : 69.76 MB
Format : PDF
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Human Computer Interaction (HCI) is easy to define yet difficult to predict. Encompassing the management, study, planning, and design of the ways in which users interact with computers, this field has evolved from using punch cards to force touch in a matter of decades. What was once considered science fiction is now ubiquitous. The future of HCI is mercurial, yet predictions point to the effortless use of high-functioning services. The Handbook of Research on Human-Computer Interfaces, Developments, and Applications is primarily concerned with emerging research regarding gesture interaction, augmented reality, and assistive technologies and their place within HCI. From gaming to rehabilitation systems, these new technologies share the need to interface with humans, and as computers become thoroughly integrated into everyday life, so does the necessity of HCI research. This handbook of research benefits the research needs of programmers, developers, students and educators in computer science, and researchers.

Advances in Human Computer Interaction

Advances in Human Computer Interaction Author : Shane Pinder
Release : 2008-10-01
Publisher : BoD – Books on Demand
ISBN : 953761915X
File Size : 58.31 MB
Format : PDF, ePub
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In these 34 chapters, we survey the broad disciplines that loosely inhabit the study and practice of human-computer interaction. Our authors are passionate advocates of innovative applications, novel approaches, and modern advances in this exciting and developing field. It is our wish that the reader consider not only what our authors have written and the experimentation they have described, but also the examples they have set.

Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability

Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability Author : Theodor Wyeld
Release : 2015-04-13
Publisher : Springer
ISBN : 3319169408
File Size : 66.20 MB
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This book constitutes the thoroughly refereed post-conference proceedings of the 25th Australian Conference on Computer-Human Interaction, OzCHI 2013, held in Adelaide, SA, Australia, in November 2013. The 11 revised extended papers were carefully reviewed and selected from 192 submissions and cover topics on multi-dimensional interaction; video gaming; spatial learning; and physical spatial interaction.

Interaction Unit Analysis. a New Interaction Design Framework. User Interface Design Designer's Cook Book

Interaction Unit Analysis. a New Interaction Design Framework. User Interface Design Designer's Cook Book Author : Anirudh Kataria
Release : 2017-06-19
Publisher : Createspace Independent Publishing Platform
ISBN : 9781548220525
File Size : 50.10 MB
Format : PDF
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Do you know the Importance of a User Interface Design? Do you know what the 97% of your people in 2017 are using their Mobile Devices to visit websites to purchase? Do you want to learn and implement the Ultimate UX Design Strategies for your business? Do you want to learn interaction design easily through textbook ? Do you use or want to easily use Mass Broadcast of SMS Text Messages for your business? Do you want to learn everything about HCI-Human-computer interaction? How can you effectively understand the current mindset of the Customer and how your application/digital product should be designed to make the user interaction a piece of cake? Do you want to know highly popular Premium Tools and Secrets of Interaction Design which are used of Top Companies? but how? The Answer is this amazing book Interaction unit analysis. A New Interaction Design Framework. User Interface Design Designer's Cook Book Ultimate Interaction Design Ux Styles, Human Computer Interaction.Interaction design textbook (Anirudh Kataria & Associates Computational Science) Published By Blackryders LLC Manhattan NY. This book will teach you how to effectively and safely deal with the Complicated nature of Interaction Design, and it will also provide you a simple solution with action to defend yourself with easiest techniques possible and provide you with the best tools to help you understand the whole UX Design Process This book will explore and expose the hidden techniques used by TOP NOTCH IT companies for advertising & promoting their businesses, their hidden secrets and the methods by which they successfully and very easily design their softwares and digital products to the prospective customer. In this Book you will learn about: - Abstract INTRODUCTIONTO UX DESIGN D.E.C.I.D.E Framework Procedures Results Future Research Interaction Design Basics and Principles Consistency Perceive ability. Learn-ability Predictability Feedback An Affordance A Good Example Importance Of Feedback Ultimate Interaction Design Ux Style The 5 dimensions of interaction design 1D: Words 2D: Visual representations 3D: Physical items or space 4D: Time 5D: Behavior Essential questions interaction designers ask What can a user carry out with their mouse, finger, or stylus to interact with the interface? Design strategy Wire-frames and prototypes HCIHuman-computer interaction Introduction Poorly designed human-machine interfaces can result in many unexpected problems82 Differences with related fields The concepts of human interaction administration (HIM) expand the scope of CSCW to an organizational level Empirical measurement Iterative design Methodologies Activity theory User-centered design: user-centered design (UCD) Principles of interface design Value sensitive design Display designs Thirteen principles of screen design Perceptual principles Mental model principles. Principles predicated on attention. Task environment: Machine environment: Regions of the interface: Input flow Output Current researcH Topics in HCI include: Embedded computation Augmented reality Social computing Knowledge-driven human-computer interaction Factors of modification Ubiquitous communication and computing. High-efficiency systems Mass option of computer graphics Mixed media High-bandwidth interaction Thin and large displays Information utilities What are you waiting for Go up and click "Buy Now" to get Unlimited Access to all the Premium Contents of this book and make your life awesome Hurry Up !!!!! This amazing Offer will expire soon

Human-Computer Interaction – INTERACT 2019

Human-Computer Interaction – INTERACT 2019 Author : David Lamas
Release : 2019-08-28
Publisher : Springer Nature
ISBN : 3030293904
File Size : 84.38 MB
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The four-volume set LNCS 11746–11749 constitutes the proceedings of the 17th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2019, held in Paphos, Cyprus, in September 2019. The total of 111 full papers presented together with 55 short papers and 48 other papers in these books was carefully reviewed and selected from 385 submissions. The contributions are organized in topical sections named: Part I: accessibility design principles; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; co-design and design methods; crowdsourcing and collaborative work; cyber security and e-voting systems; design methods; design principles for safety/critical systems. Part II: e-commerce; education and HCI curriculum I; education and HCI curriculum II; eye-gaze interaction; games and gamification; human-robot interaction and 3D interaction; information visualization; information visualization and augmented reality; interaction design for culture and development I. Part III: interaction design for culture and development II; interaction design for culture and development III; interaction in public spaces; interaction techniques for writing and drawing; methods for user studies; mobile HCI; personalization and recommender systems; pointing, touch, gesture and speech-based interaction techniques; social networks and social media interaction. Part IV: user modelling and user studies; user experience; users’ emotions, feelings and perception; virtual and augmented reality I; virtual and augmented reality II; wearable and tangible interaction; courses; demonstrations and installations; industry case studies; interactive posters; panels; workshops. The chapter ‘Experiencing Materialized Reading: Individuals’ Encounters with Books’ is open access under a CC BY 4.0 license at link.springer.com. The chapter ‘What Is Beautiful Continues to Be Good: People Images and Algorithmic Inferences on Physical Attractiveness’ is open access under a CC BY 4.0 license at link.springer.com.

Human-Computer Interaction – INTERACT 2015

Human-Computer Interaction – INTERACT 2015 Author : Julio Abascal
Release : 2015-08-31
Publisher : Springer
ISBN : 3319226681
File Size : 23.54 MB
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The four-volume set LNCS 9296-9299 constitutes the refereed proceedings of the 15th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2015, held in Bamberg, Germany, in September 2015. The 47 papers included in the second volume are organized in topical sections on computer-supported cooperative work and social computing; end-user development; evaluation methods / usability evaluation; eye tracking; gesture interaction; HCI and security; HCI for developing regions and social development; HCI for education.

Distributed, Ambient, and Pervasive Interactions

Distributed, Ambient, and Pervasive Interactions Author : Norbert Streitz
Release : 2015-07-21
Publisher : Springer
ISBN : 3319208047
File Size : 83.95 MB
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This book constitutes the refereed proceedings of the Third International Conference on Distributed, Ambient, and Pervasive Interactions, DAPI 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, held in Los Angeles, CA, USA, in August 2015, jointly with 15 other thematically conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. This volume contains papers addressing the following major topics: designing and developing intelligent environments; natural interaction; design and development of distributed, ambient and pervasive interactions; smart devices, objects and materials; location, motion and activity recognition; smart cities and communities; and humor in ambient intelligence.

Machine Learning and Knowledge Discovery in Databases

Machine Learning and Knowledge Discovery in Databases Author : Ulf Brefeld
Release : 2020-04-30
Publisher : Springer Nature
ISBN : 3030461335
File Size : 65.67 MB
Format : PDF, ePub
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The three volume proceedings LNAI 11906 – 11908 constitutes the refereed proceedings of the European Conference on Machine Learning and Knowledge Discovery in Databases, ECML PKDD 2019, held in Würzburg, Germany, in September 2019. The total of 130 regular papers presented in these volumes was carefully reviewed and selected from 733 submissions; there are 10 papers in the demo track. The contributions were organized in topical sections named as follows: Part I: pattern mining; clustering, anomaly and outlier detection, and autoencoders; dimensionality reduction and feature selection; social networks and graphs; decision trees, interpretability, and causality; strings and streams; privacy and security; optimization. Part II: supervised learning; multi-label learning; large-scale learning; deep learning; probabilistic models; natural language processing. Part III: reinforcement learning and bandits; ranking; applied data science: computer vision and explanation; applied data science: healthcare; applied data science: e-commerce, finance, and advertising; applied data science: rich data; applied data science: applications; demo track.

Human Interface and the Management of Information: Information, Knowledge and Interaction Design

Human Interface and the Management of Information: Information, Knowledge and Interaction Design Author : Sakae Yamamoto
Release : 2017-07-03
Publisher : Springer
ISBN : 3319585215
File Size : 85.23 MB
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The two-volume set LNCS 10273 and 10274 constitutes the refereed proceedings of the thematic track on Human Interface and the Management of Information, held as part of the 19th HCI International 2017, in Vancouver, BC, Canada, in July 2017. HCII 2017 received a total of 4340 submissions, of which 1228 papers were accepted for publication after a careful reviewing process. The 102 papers presented in these volumes were organized in topical sections as follows: Part I: Visualization Methods and Tools; Information and Interaction Design; Knowledge and Service Management; Multimodal and Embodied Interaction. Part II: Information and Learning; Information in Virtual and Augmented Reality; Recommender and Decision Support Systems; Intelligent Systems; Supporting Collaboration and User Communities; Case Studies.

Intuitive Understanding of Kalman Filtering with MATLAB®

Intuitive Understanding of Kalman Filtering with MATLAB® Author : Armando Barreto
Release : 2020-09-06
Publisher : CRC Press
ISBN : 0429577567
File Size : 29.32 MB
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The emergence of affordable micro sensors, such as MEMS Inertial Measurement Systems, are applied in embedded systems and Internet-of-Things devices. This has brought techniques such as Kalman Filtering, which are capable of combining information from multiple sensors or sources, to the interest of students and hobbyists. This book will explore the necessary background concepts, helping a much wider audience of readers develop an understanding and intuition that will enable them to follow the explanation for the Kalman Filtering algorithm. Key Features: Provides intuitive understanding of Kalman Filtering approach Succinct overview of concepts to enhance accessibility and appeal to a wide audience Interactive learning techniques with code examples Malek Adjouadi, PhD, is Ware Professor with the Department of Electrical and Computer Engineering at Florida International University, Miami. He received his PhD from the Electrical Engineering Department at the University of Florida, Gainesville. He is the Founding Director of the Center for Advanced Technology and Education funded by the National Science Foundation. His earlier work on computer vision to help persons with blindness led to his testimony to the U.S. Senate on the committee of Veterans Affairs on the subject of technology to help persons with disabilities. His research interests are in imaging, signal processing and machine learning, with applications in brain research and assistive technology. Armando Barreto, PhD, is Professor of the Electrical and Computer Engineering Department at Florida International University, Miami, as well as the Director of FIU’s Digital Signal Processing Laboratory, with more than 25 years of experience teaching DSP to undergraduate and graduate students. He earned his PhD in electrical engineering from the University of Florida, Gainesville. His work has focused on applying DSP techniques to the facilitation of human-computer interactions, particularly for the benefit of individuals with disabilities. He has developed human-computer interfaces based on the processing of signals and has developed a system that adds spatialized sounds to the icons in a computer interface to facilitate access by individuals with "low vision." With his research team, he has explored the use of Magnetic, Angular-Rate and Gravity (MARG) sensor modules and Inertial Measurement Units (IMUs) for human-computer interaction applications. He is a senior member of the Institute of Electrical and Electronics Engineers (IEEE) and the Association for Computing Machinery (ACM). Francisco R. Ortega, PhD, is an Assistant Professor at Colorado State University and Director of the Natural User Interaction Lab (NUILAB). Dr. Ortega earned his PhD in Computer Science (CS) in the field of Human-Computer Interaction (HCI) and 3D User Interfaces (3DUI) from Florida International University (FIU). He also held a position of Post-Doc and Visiting Assistant Professor at FIU. His main research area focuses on improving user interaction in 3DUI by (a) eliciting (hand and full-body) gesture and multimodal interactions, (b) developing techniques for multimodal interaction, and (c) developing interactive multimodal recognition systems. His secondary research aims to discover how to increase interest for CS in non-CS entry-level college students via virtual and augmented reality games. His research has resulted in multiple peer-reviewed publications in venues such as ACM ISS, ACM SUI, and IEEE 3DUI, among others. He is the first-author of the CRC Press book Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications and Game Development. Nonnarit O-larnnithipong, PhD, is an Instructor at Florida International University. Dr. O-larnnithipong earned his PhD in Electrical Engineering, majoring in Digital Signal Processing from Florida International University (FIU). He also held a position of Post-Doctoral Associate at FIU in 2019. His research has focused on (1) implementing the sensor fusion algorithm to improve orientation measurement using MEMS inertial and magnetic sensors and (2) developing a 3D hand motion tracking system using Inertial Measurement Units (IMUs) and infrared cameras. His research has resulted in multiple peer-reviewed publications in venues such as HCI-International and IEEE Sensors.

Research in Interactive Design (Vol. 3)

Research in Interactive Design (Vol. 3) Author : Jean-Pierre Nadeau
Release : 2011-04-23
Publisher : Springer Science & Business Media
ISBN : 2817801695
File Size : 63.44 MB
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This book provides an accurate overview of the recent research or industrial application in interactive design. The different arguments, taken from the international conference Virtual Concept 2005, will provide the reader with some advanced solutions concerning new methods and tools by discussing modelling techniques, design solution space exploration and interactive process organization.

Studies in Conversational UX Design

Studies in Conversational UX Design Author : Robert J. Moore
Release : 2018-09-03
Publisher : Springer
ISBN : 3319955799
File Size : 21.74 MB
Format : PDF
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As voice interfaces and virtual assistants have moved out of the industry research labs and into the pockets, desktops and living rooms of the general public, a demand for a new kind of user experience (UX) design is emerging. Although the people are becoming familiar with Siri, Alexa, Cortana and others, their user experience is still characterized by short, command- or query-oriented exchanges, rather than longer, conversational ones. Limitations of the microphone and natural language processing technologies are only part of the problem. Current conventions of UX design apply mostly to visual user interfaces, such as web or mobile; they are less useful for deciding how to organize utterances, by the user and the virtual agent, into sequences that work like those of natural human conversation. This edited book explores the intersection of UX design, of both text- or voice-based virtual agents, and the analysis of naturally occurring human conversation (e.g., the Conversation Analysis, Discourse Analysis and Interactional Sociolinguistics literatures). It contains contributions from researchers, from academia and industry, with varied backgrounds working in the area of human-computer interaction. Each chapter explores some aspect of conversational UX design. Some describe the design challenges faced in creating a particular virtual agent. Others discuss how the findings from the literatures of the social sciences can inform a new kind of UX design that starts with conversation.

Interactive Systems. Design, Specification, and Verification

Interactive Systems. Design, Specification, and Verification Author : Joaquim Jorge
Release : 2003-12-15
Publisher : Springer
ISBN : 3540399291
File Size : 88.79 MB
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This book constitutes the thoroughly refereed post-proceedings of the 10th International Workshop on Design, Specification, and Verification of Interactive Systems, DSV-IS 2003, held in Funchal, Madeira Island, Portugal, in June 2003. The 26 revised full papers and 5 revised short papers presented together with an invited paper have passed through two rounds of reviewing, selection, and improvement. The papers are organized in topical sections on test and evaluation, Web and groupware, tools and technologies, task modeling, model-based design, mobile and multiple devices, UML, and specification languages.