Generative design is a revolutionary new method of creating artwork, models, and animations from sets of rules, or algorithms. By using accessible programming languages such as Processing, artists and designers are producing extravagant, crystalline structures that can form the basis of anything from patterned textiles and typography to lighting, scientific diagrams, sculptures, films, and even fantastical buildings. Opening with a gallery of thirty-five illustrated case studies, Generative Design takes users through specific, practical instructions on how to create their own visual experiments by combining simple-to-use programming codes with basic design principles. A detailed handbook of advanced strategies provides visual artists with all the tools to achieve proficiency. Both a how-to manual and a showcase for recent work in this exciting new field, Generative Design is the definitive study and reference book that designers have been waiting for.
Generating form is one of the most fundamental aspects of architectural education and practice. While new computational tools are enabling ever more unpredictable forms, critics argue that this leads to a disconnection between architectural output and its context. This attractive, pocket-sized book uses 11 different architectural projects to explore how generative design processes can integrate digital as well as physical design tools and techniques to produce innovative forms that cohere with structural and material principles, performance and context. Illustrated with drawings, computer images and models, this stimulating, accessible handbook of ideas provides a guide for students as well as an inspiration for practising architects.
This book can be first considered as a complete synthesis of the EcCoGen ANR project (2011-2012), involving researchers from different French labs (including MAP) and domains, breaking major difficulties of the real-time generative design in the early stages of a pre-architectural project. Then the scope becomes larger, and the authors introduce major prospects following recent advances on natural and artificial evolution.
Hotwiring Photoshop with code will kick it into life, or into oblivion. This book shows how designers explore external generative tools then introduce that content into Photoshop--a package with which everyone is familiar. Photoshop is used by designers and artists working in all fields. This book (together with the others in the set) shows how design gurus push the tool beyond its perceived limits.
Generating form is one of the most fundamental aspects of architectural education and practice. While new computational tools are enabling ever more unpredictable forms, critics argue that this leads to a disconnection between architectural output and its context. This attractive, pocket-sized book uses 12 different architectural projects to explore how generative design processes can integrate digital as well as physical design tools and techniques to produce innovative forms that cohere with structural and material principles, performance, and context. Illustrated with drawings, computer images, and models, this stimulating, accessible handbook of ideas provides a guide for students as well as an inspiration for practicing architects.
Generative design leverages artificial intelligence and increasing computational capacity to automate aspects of the design process, allowing designers to focus on the most creative parts of design while the computer works out the details. This course introduces this emerging technology for architecture, engineering, urban planning, and industrial design. Designer Danil Nagy explains the four key pillars of generative design: creating a parametric design space, evaluating performance using computer simulation, automatically generating design solutions through optimization, and evaluating the results to discover the best design options. He then introduces the tools and software you need to start integrating generative design into your workflows today.
The four-volume set LNCS 8517, 8518, 8519 and 8520 constitutes the proceedings of the Third International Conference on Design, User Experience and Usability, DUXU 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 256 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 66 papers included in this volume are organized in topical sections on design theories, methods and tools; user experience evaluation; heuristic evaluation; media and design; design and creativity.
What are the compelling business reasons for embarking on Generative Design? What are the expected benefits of Generative Design to the business? Does Generative Design appropriately measure and monitor risk? What tools and technologies are needed for a custom Generative Design project? A compounding model resolution with available relevant data can often provide insight towards a solution methodology; which Generative Design models, tools and techniques are necessary? This valuable Generative Design self-assessment will make you the principal Generative Design domain specialist by revealing just what you need to know to be fluent and ready for any Generative Design challenge. How do I reduce the effort in the Generative Design work to be done to get problems solved? How can I ensure that plans of action include every Generative Design task and that every Generative Design outcome is in place? How will I save time investigating strategic and tactical options and ensuring Generative Design costs are low? How can I deliver tailored Generative Design advice instantly with structured going-forward plans? There's no better guide through these mind-expanding questions than acclaimed best-selling author Gerard Blokdyk. Blokdyk ensures all Generative Design essentials are covered, from every angle: the Generative Design self-assessment shows succinctly and clearly that what needs to be clarified to organize the required activities and processes so that Generative Design outcomes are achieved. Contains extensive criteria grounded in past and current successful projects and activities by experienced Generative Design practitioners. Their mastery, combined with the easy elegance of the self-assessment, provides its superior value to you in knowing how to ensure the outcome of any efforts in Generative Design are maximized with professional results. Your purchase includes access details to the Generative Design self-assessment dashboard download which gives you your dynamically prioritized projects-ready tool and shows you exactly what to do next. Your exclusive instant access details can be found in your book. You will receive the following contents with New and Updated specific criteria: - The latest quick edition of the book in PDF - The latest complete edition of the book in PDF, which criteria correspond to the criteria in... - The Self-Assessment Excel Dashboard, and... - Example pre-filled Self-Assessment Excel Dashboard to get familiar with results generation ...plus an extra, special, resource that helps you with project managing. INCLUDES LIFETIME SELF ASSESSMENT UPDATES Every self assessment comes with Lifetime Updates and Lifetime Free Updated Books. Lifetime Updates is an industry-first feature which allows you to receive verified self assessment updates, ensuring you always have the most accurate information at your fingertips.
This book cover the latest advances in materials and structures in manufacturing and processing including additive and subtractive processes. It's intended to provide a compiled resource that reviews details of the advances that have been made in recent years in manufacturing and processing of materials and structures. A key development incorporated within this book is 3D printing, which is being used to produce complex parts including composites with odd shape fibers, as well as tissue and body organs. This book has been tailored for engineers, scientists and practitioners in a number of different fields such as aerospace, mechanical engineering, materials science and biomedicine. Biomimetic principles have also been integrated.
Social media users fracture into tribes, but social media ecosystems are globally interconnected technically, socially, culturally, and economically. At the crossroads, Huatong Sun, author of Cross-Cultural Technology Design, presents theory, method, and case studies to uncover the global interconnectedness of social media design and reorient universal design standards. Centering on the dynamics between structure and agency, Sun draws on practice theories and transnational fieldwork and articulates a critical design approach. The "CLUE2 (CLUE squared)" framework extends from situated activity to social practice, and connects macro institutions with micro interactions to redress asymmetrical relations in everyday life. Why were Japanese users not crazed about Facebook? Would Twitter have had been more successful than its copycat Weibo in China if not banned? How did mobilities and value propositions play out in the competition of WhatsApp, WeChat, LINE, and KakaoTalk for global growth? Illustrating the cultural entanglement with a relational view of design, Sun provides three provocative accounts of cross-cultural social media design and use. Concepts such as affordance, genre, and uptake are demonstrated as design tools to bind the material with the discursive and leap from the critical to the generative for culturally sustaining design. Sun calls to reshape the crossroads into a design square where differences are nourished as design resources, where diverse discourses interact for innovation, and where alternative design epistemes thrive from the local. This timely book will appeal to researchers, students, and practitioners who design across disciplines, paradigms, and boundaries to bridge differences in this increasingly globalized world.
This Open Access book presents feedback from the ‘Territorial Agroecological Transition in Action’- TATA-BOX research project, which was devoted to these specific issues. The multidisciplinary and multi-organisation research team steered a four-year action-research process in two territories of France. It also presents: i) the key dimensions to be considered when dealing with agroecological transition: diversity of agriculture models, management of uncertainties, polycentric governance, autonomies, and role of actors’ networks; ii) an operational and original participatory process and associated boundary tools to support local stakeholders in shifting from a shared diagnosis to a shared action plan for transition, and in so doing developing mutual understanding and involvement; iii) an analysis of the main effects of the methodology on research organisation and on stakeholders’ development and application; iv) critical analysis and foresights on the main outcomes of TATA-BOX, provided by external researchers.
A bold and unprecedented look at a cutting-edge movement in architecture Toward a Living Architecture? is the first book-length critique of the emerging field of generative architecture and its nexus with computation, biology, and complexity. Starting from the assertion that we should take generative architects’ rhetoric of biology and sustainability seriously, Christina Cogdell examines their claims from the standpoints of the sciences they draw on—complex systems theory, evolutionary theory, genetics and epigenetics, and synthetic biology. She reveals significant disconnects while also pointing to approaches and projects with significant potential for further development. Arguing that architectural design today often only masquerades as sustainable, Cogdell demonstrates how the language of some cutting-edge practitioners and educators can mislead students and clients into thinking they are getting something biological when they are not. In a narrative that moves from the computational toward the biological and from current practice to visionary futures, Cogdell uses life-cycle analysis as a baseline for parsing the material, energetic, and pollution differences between different digital and biological design and construction approaches. Contrary to green-tech sustainability advocates, she questions whether quartzite-based silicon technologies and their reliance on rare earth metals as currently designed are sustainable for much longer, challenging common projections of a computationally designed and manufactured future. Moreover, in critiquing contemporary architecture and science from a historical vantage point, she reveals the similarities between eugenic design of the 1930s and the aims of some generative architects and engineering synthetic biologists today. Each chapter addresses a current architectural school or program while also exploring a distinct aspect of the corresponding scientific language, theory, or practice. No other book critiques generative architecture by evaluating its scientific rhetoric and disjunction from actual scientific theory and practice. Based on the author’s years of field research in architecture studios and biological labs, this rare, field-building book does no less than definitively, unsparingly explain the role of the natural sciences within contemporary architecture.
The generative design system explores design alternatives in a huge solution space. It generates many inspiring design alternatives with more un-interested ones simultaneously. The user-interfered generative approach makes use of users' knowledge at the early stage by the design languages generated by DSR shape grammars. Through the interactions between design languages and designers, the preferences of design proceeding can be saved into the grammatical languages. After information digitalization, the parameters used in generative mechanism can represent users' intention. More useful design solutions will be created. For better interactive design evaluation, a subjective design aesthetic evaluation method is proposed for design exploration. There are several design examples shown in this thesis, such as the embroidery design, chair design and cup design.Information flow from design end to system end is valuable to guide the automatic mechanism towards to the positive direction effectively. The final solutions and actions in design process can be captured by the proposed 3D shape grammars, which can be used in the user-interfered generative framework. The whole process is not pre-defined by system.Designers can communicate with the interpreter by design languages in terms of design visualization.The newly designers' preferences included in design languages can be involved in the generative process at the later stage. The subjective evaluation model is useful to find the users' interesting solution space for deep design exploration. Therefore, the proposed framework can be suitable for the design innovation in conceptual design.