GameMaker Essentials

GameMaker Essentials Author : Nathan Auckett
Release : 2015-03-26
Publisher : Packt Publishing Ltd
ISBN : 1784390518
File Size : 66.75 MB
Format : PDF, Mobi
Download : 817
Read : 1152

This book is for users experienced with game development who now want to learn how to develop games in GameMaker: Studio in a fast-paced way.

GameMaker Cookbook

GameMaker Cookbook Author : Brandon Gardiner
Release : 2015-12-23
Publisher : Packt Publishing Ltd
ISBN : 178439713X
File Size : 35.19 MB
Format : PDF, Docs
Download : 167
Read : 434

Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system About This Book Design and develop game elements that can be used alone or stacked to enhance your gaming experience Explore extensions that can unlock GameMaker: Studio's true potential to create complex games A recipe-based, easy-to-follow guide to take your GameMaker skills to the next level Who This Book Is For This book is intended for GameMaker: Studio enthusiasts who are looking to add more substance and improve their content. If know your way around the program and have some basic GML skills but want to take them further, then this book is for you. What You Will Learn Set up player control schemes of various types, such as touch controls and a gamepad Create your own physics sandbox Get accustomed to advanced player movement Implement music and 3D sound in your games Utilize GameMaker's GUI layers to create exciting games Generate adjustable game settings and save systems Add depth to your game with lighting and special effects In Detail GameMaker: Studio started off as a tool capable of creating simple games using a drag-and-drop interface. Since then, it has grown to become a powerful instrument to make release-ready games for PC, Mac, mobile devices, and even current-gen consoles. GameMaker is designed to allow its users to develop games without having to learn any of the complex programming languages such as C++ or Java. It also allows redistribution across multiple platforms. This book teaches you to harness GameMaker: Studio's full potential and take your game development to new heights. It begins by covering the basics and lays a solid foundation for advanced GameMaker concepts. Moving on, it covers topics such as controls, physics, and advanced movement, employing a strategic approach to the learning curve. The book concludes by providing insights into complex concepts such as the GUI, menus, save system, lighting, particles, and VFX. By the end of the book, you will be able to design games using GameMaker: Studio and implement the same techniques in other games you intend to design. Style and approach A problem-solving guide that teaches you the construction of game elements and mechanics to be integrated in games for rapid prototyping. Each overall topic includes several individual recipes taught through step-by-step instructions, and in-depth follow-up with examples.


Gamemaker Author : David Keith Cohler
Release : 1980
Publisher : Doubleday Books
ISBN : 9780385156509
File Size : 30.48 MB
Format : PDF, ePub
Download : 370
Read : 996

Essentials of Marketing

Essentials of Marketing Author : Joel R. Evans
Release : 1984
Publisher : MacMillan Publishing Company
File Size : 66.88 MB
Format : PDF
Download : 627
Read : 421

Marketing Essentials, Student Edition

Marketing Essentials, Student Edition Author : McGraw-Hill Education
Release : 1997-01-01
Publisher : McGraw-Hill Education
ISBN : 9780026406017
File Size : 43.25 MB
Format : PDF, ePub, Docs
Download : 977
Read : 1072

Considered the nation’s number one marketing program, Marketing Essentials is the essential text for introducing students to the skills, strategies, and topics that make up the ever-changing world of marketing. It effectively captures the excitement of this fast-paced discipline with engrossing narrative, engaging graphics, and real-life case studies.

Essentials of Economics

Essentials of Economics Author : Bradley R. Schiller
Release : 1999
Publisher : McGraw-Hill Companies
ISBN : 9780072902495
File Size : 78.81 MB
Format : PDF, Mobi
Download : 917
Read : 788

Game Development Essentials: Online Game Development

Game Development Essentials: Online Game Development Author : Rick Hall
Release : 2008
Publisher : Delmar Pub
File Size : 48.4 MB
Format : PDF, Docs
Download : 368
Read : 449

With an innovative, business-model approach, Game Development Essentials: Online Game Development provides the essentials needed to achieve long-term success with Massively Multiplayer Online Games (MMOGs). This book takes a significant and valuable departure from traditional game development books by addressing MMOG development as a complex, multi-faceted, service-oriented business, instead of focusing solely on technical, artistic, or design techniques. The resulting multi-dimensional focus allows readers to design their game and organize their development process with the entire business in mind. Coverage includes the key differences between single player games and MMOGs, as well as how the various components of the development process, such as the business model, marketing plan, gaming community and technical constraints, influence one another and determine the success of the MMOG. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

Developing Turn-Based Multiplayer Games

Developing Turn-Based Multiplayer Games Author : Yadu Rajiv
Release : 2018-11-29
Publisher : Apress
ISBN : 9781484238608
File Size : 23.29 MB
Format : PDF, ePub, Mobi
Download : 650
Read : 398

Create your first turn-based multiplayer game using GameMaker Studio 2’s built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up. You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design. Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session. What You Will Learn Discover the architecture of GameMaker Studio 2 Add new features to your game with NodeJS modules Integrate GameMaker Studio 2 with NodeJS Master GameMaker Studio 2's built-in networking functions Who This Book Is For GameMaker Studio users who want to understand how the networking components of GMS 2 work. Basic JavaScript knowledge is required.

Game Development Essentials: Game Artificial Intelligence

Game Development Essentials: Game Artificial Intelligence Author : John Ahlquist, Jr.
Release : 2008
Publisher : Delmar Pub
File Size : 23.33 MB
Format : PDF, ePub, Docs
Download : 451
Read : 1237

Written by experts with years of gaming industry experience developing today’s most popular games, Game Development Essentials: Game Artificial Intelligence provides an engaging introduction to real world game artificial intelligence techniques. With a clear, step-by-step approach, the book begins by covering artificial intelligence techniques that are relevant to the work of today’s developers. This technical detail is then expanded through descriptions of how these techniques are actually used in games, as well as the specific issues that arise when using them. With a straightforward writing style, this book offers a guide to game artificial intelligence that is clear, relevant, and updated to reflect the most current technology and trends in the industry. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

Unity 5 for Android Essentials

Unity 5 for Android Essentials Author : Valera Cogut
Release : 2015-08-05
Publisher :
ISBN : 9781784399191
File Size : 37.54 MB
Format : PDF, Docs
Download : 588
Read : 459

A fast-paced guide to building impressive games and applications for Android devices with Unity 5About This Book• Design beautiful effects, animations, physical behaviors, and other different real-world features for your Android games and applications• Optimize your project and any other real-world projects for Android devices• Follows a tutorial-based approach to learning the best practices for accessing Android functionality, rendering high-end graphics, and expanding your project using Asset Bundles In DetailUnity is a very popular and effective technology for creating 2D and 3D games and applications. The Unity rendering engine provides great real-time rendering of high quality graphics without too much cost and effort. It boasts industry leading multi-platform support and world class monetization and retention services for mobile games, making it the first choice for many game developers across the world. Unity 5 is a great starting point for game developers looking to develop stunning and robust games.Starting with a refresher on the basics of Unity 5, this book will take you all the way through to creating your first custom game. By the end of the book, you will understand how to work with all the aspects of Unity 5. You will quickly explore all the major key features of the Unity 5 engine and learn to implement real-world Android game and application features in practice.We begin by introducing how to set up the Android SDK on Windows and Mac OS X and configure Unity 5 settings for the Android platform. As you progress through the chapters, you will learn to implement innovative and user-friendly features with the aid of real-world examples. You will explore how to render high quality graphics with physically-based shaders and global illumination to enhance your project's performance. Building on this, you will then learn to transform your native C# and JavaScript code into Unity scripts. Best practices to improve your Android games will also be discussed to help you create games fast and efficiently. Finally, putting together all these concepts, you will learn to create your own Android game from scratch.This book will teach you how to harness the benefits of different tools to become proficient at game design and development processes.What You Will Learn• Discover tips and tricks to optimize Unity scripts• Create Java and native C plugins for the Android platform• Access Android features and sensors inside the Unity 5 engine• Render high quality graphics and optimize Cg shaders• Play Legacy and Mecanim animations in Unity 5• Download new assets and code behavior while your game is running on an Android device in order to expand your game in real time• Debug your games and applications on Android devices using the Unity Profiler toolWho This Book Is ForThis book is perfect for competent Unity developers who want to learn how to develop, optimize, and publish games for Android devices in a quick and easy manner. This book assumes basic knowledge of game design concepts and/or some experience with other game technologies such as Unreal Engine 4, CryEngine, or GameMaker.Style and approachThis book is a simple and fast-paced guide that helps you through the process of creating real-world Android games and applications with the Unity engine using step-by-step and practical examples that progressively build upon each other.


Videogames Author : Ralph H. Baer
Release : 2005
Publisher :
File Size : 47.89 MB
Format : PDF, Kindle
Download : 334
Read : 1189

Operations Research

Operations Research Author :
Release : 1958
Publisher :
File Size : 53.3 MB
Format : PDF
Download : 142
Read : 1281

Companies and Their Brands

Companies and Their Brands Author :
Release : 2008
Publisher :
ISBN : 9780787699963
File Size : 26.67 MB
Format : PDF
Download : 292
Read : 1203

PC Magazine

PC Magazine Author :
Release : 1993-05
Publisher :
File Size : 31.94 MB
Format : PDF, Kindle
Download : 383
Read : 1180


Digit Author :
Release : 2006
Publisher :
File Size : 28.57 MB
Format : PDF, Mobi
Download : 366
Read : 923

Mostly Codeless Game Development

Mostly Codeless Game Development Author : Robert Ciesla
Release : 2017-07-19
Publisher : Apress
ISBN : 1484229703
File Size : 53.99 MB
Format : PDF, Kindle
Download : 196
Read : 1233

Get a head start in your game development career with this all-genre guide for absolute beginners. Whether you're into action games, role-playing games, or interactive fiction, we've got you covered. Mostly Codeless Game Development empowers new developers with little or no previous programming experience and explores all major areas of game development in a succinct, entertaining fashion. Have you dreamed of making your own video game? Do you find the prospect daunting? Fear not. A new generation of game engines has emerged. Lengthy and complicated feats of programming are largely a thing of the past in video game development. To create commercially viable games you simply need the right tools, many of which are discussed in this book. A gigantic software team isn't a must-have prerequisite for success. The one-person operation is back. What You Will Learn Master the concepts and jargon used in game creation for the beginner Find the best game development suite for your project Make the most out of related graphics and audio production software Discover video game marketing essentials Who This Book Is For People with no programming experience who desire a career in the video game industry as producers or independent, single-person developers./div

The Elements of Influence

The Elements of Influence Author : Alan Kelly
Release : 2007
Publisher : Plume
ISBN : 9780452288737
File Size : 29.29 MB
Format : PDF, ePub, Mobi
Download : 868
Read : 544

Kelly (competitive strategy and communications expert) uses game terminology to explicate his "The Playmaker's Standard"--Strategies useful for those needing to influence others in personal, political, or corporate settings. "The Playmaker's Standard" is composed of three systems: "The Playmaker's Table," a taxonomy of strategies; "The Playmaker's Process," a methodology for choosing the strategies; and "Factors at Play," categories of concepts that affect the use of persuasive strategies in a marketplace (e.g., brand, credibility, culture). The reader is methodologically led through the process of "playmaking" to increase competitive advantage for those advocating for an organization's brand or reputation or involved in the development of policies and messages. Tables guide using and decoding plays, and relevant examples demonstrate applications. Ease of reading can be deceptive, relative to the weightiness of the content. Notes indicate the extensive research behind the standard's development, and a glossary provides a quick reference to the game terminology. A useful handbook for practitioners in marketing, public relations, and politics, and heuristic fodder for academic researchers of persuasion.

Game It Up!

Game It Up! Author : David Folmar
Release : 2015-08-14
Publisher : Rowman & Littlefield
ISBN : 1442253363
File Size : 57.53 MB
Format : PDF, Docs
Download : 876
Read : 934

Using game thinking and game mechanics in non-game settings to promote engagement and learning is a new trend in both business and education sectors. Savvy marketers are gamifying their efforts by offering customers loyalty badges, check-in incentives, and achievement rewards and clever employers are leveraging this new trend to gamify their training and innovation processes. Discover how you can use game design techniques to involve patrons and motivate staff in your library. This primer will walk you through incorporating game thinking into bibliographic instruction, staff training, the online catalog, and more. Learn how to gamify the library experience. This A–Z guidebook covers a range of exciting ways to use gamification in your library. Readers will learn the ins and outs of gamification techniques through projects, such as: badge hunts for staff orientation; a “face of the library” game for patron services; badges for your programs; augmented reality and a catalog Easter egg hunt; interactive fiction for information literacy education; and top-down video games for library orientation.


InCider Author :
Release : 1988
Publisher :
File Size : 77.5 MB
Format : PDF, ePub, Mobi
Download : 657
Read : 242