Lurid depictions of sex and impotence, themes of emperor worship and violence, the use of realism and myth - these characterize the fiction of Mishima Yukio and Oe Kenzaburo. Napier discovers similarities as well as dissimilarities in the work of two writers of radically different political orientations. Napier places Yukio's and Kenzaburo's fiction in the context of postwar Japanese political and social realities and, in a new preface for the paperback edition, reflects on each writer's position in the tradition of Japanese literature.
Lurid depictions of sex and impotence, themes of emperor worship and violence, the use of realism and myth--these characterize the fiction of Mishima Yukio and Oe Kenzaburo. Susan Napier discovers surprising similarities as well as provocative dissimilarities in the work of two writers of radically different political orientations. Napier places Yukio’s and Kenzaburo’s fiction in the context of postwar Japanese political and social realities and, in a new preface for the paperback edition, reflects on each writer’s position in the tradition of Japanese literature.
Dead. Abandoned. Left behind. The Nashville civic center is a haven for all of these. Lenny and Rebecca have crossed hell and high water to make it to the run down sanctuary, but now what? Food is in short supply and their dwindling water source isn't easily replaced. But something much darker and more treacherous is what forces them to leave the safety of the civic center's brick walls. Along with a small group of survivors, they set off on journey across a wasteland that was once their home. As the clock ticks, Lenny and Rebecca must race against time to have any chance of keeping everyone alive. It's kill or be killed and Lenny is back in his element doing what he does best. Unfortunately, it's gonna take a bit more than survival skills to make it out of this one. ---Escape "It's time to cowboy up!"
Looks at the history and treatment of the Communist Party of Great Britain and communism in general by intellectuals to find a sympathetic understanding of the party's ideals.
In this exhaustively researched work John Grigsby reveals how behing this medieval tale lies the dim remembrance of a cult of human sacrifice that forms the backbone of Pagan Celtic religion.
The Wasteland Soldier, Book 2The Cloud Wars have ravaged the land, scorched the sky and all but annihilated mankind. There are no countries, no borders, only survivors.Stone, the wasteland soldier, has emerged from the Southern Deserts, leading a rag-tag collection of companions to the peaceful village of Dessan where they are offered food and shelter in return for helping to construct a wall around the settlement.Growing close to one of the villagers, Stone learns that a dark shadow hangs over Dessan. Determined to put things right he and his companions make a stand against a violent clan known as the Collectors, mercenaries trading humans to a terrible facility called Tamnica.But when they are captured and encarserated behind Tamnica's brutal walls, they will be pushed to breaking point as they scrape together a plan of escape.Yet escape is only the beginning ...With memorable characters such as the Map Maker, the Brute and the Thinker, Escape from Tamnica is the thrilling and dramatic sequel to A Fractured World.
Reading Reclaiming the Wasteland will give parents and teachers a greater awareness of their children's televiewing and offer a prescription for how to neutralize or avoid the more negative outcomes and maximize or accentuate the more positive ones. This book is based on the belief that television viewing need not be a dysfunctional or mindless activity for gifted kids; it can and should be enriching, mind-expanding, instructional, and fun ... if used correctly.
As the Bloodworks crumbled into oblivion, the Coyote treaded into Vault X and its unknown darkness. Unfortunately, the realm of Vault X is treacherous. Domain to the mysterious Professor Marlow and his cult benefactors, the Nihilist Occult, the subterranean labyrinth devours any who dare enter it unbidden. Six months later... the Coyote awakens in a town filled with blissful illusions, where technology of old still thrives and its inhabitants are unaware that the catastrophe known as End-day ever happened. Nathan cannot recall how he came to such a place. Only his quest can drive him to discover the truth of his imprisonment. The Wasteland now believes him to be dead. His only allies are a select group of escapees and an old adversary who had died by the Coyote's own blade. They are rats in a maze, designed and controlled by a mad scientist. Nathan and his new companions must fight through a gauntlet of Old World Nightmares, creatures so horrific that they helped bring about End-day. Escape is uncertain. One thing is known - Vault X holds the answer to the Wastelands' survival. Can the Coyote stay alive to tell the tale?