Collects case studies and interviews showcasing Web audio formats.
Designing Web Audio is the most complete Internet audio guide on the market. It's loaded with informative real-world case studies and interviews with some of the world's leading audio and web producers. It contains step-by-step intstructions on how to build multimedia web pages using the most popular web audio formats. This book also includes a wealth of basic digital audio and sound wave theory, practical tips and techniques for recording and editing audio for the Web, and an invaluable buyer's guide to building an effective sound studio. Designing Web Audio explains how digital audio is encoded from microphone to hard disk; how sound is processed using compression and equalization; and how to turn audio source material into a great soundtrack using loops and ambient soundscapes. Designing Web Audio demystifies its subject with informative step-by-step techniques for encoding, compression, and streaming audio over the Web. This book includes the following: The most up-to-date, step-by-step guides to the latest popular streaming media formats for building multimedia web pages including RealAudio, Shockwave, Flash, MP3, MIDI, and RMF (Beatnik). A step-by-step guide to building multimedia Synchronized Media Integration Language (SMIL) presentations using the new RealSystem G2. (This is the only book on the market that offers information on this.) In-depth coverage of the sound design principles for building effective multimedia web pages with sound, including examples of real-world sound design techniques used by leading film and CD-ROM sound designers. Informative case studies featuring leading companies such as N2K, Fox News Corp, TechWeb, and Sonicopia, and how they are enhancing their web pages using Flash, RealAudio, Shockwave, or Beatnik's audio technologies. Tips from two Academy Award-winning sound designers that will help web professionals use audio more intelligently. In-depth consumer buyer's guide with street prices and tips for buying the best gear at the lowest prices to produce high-quality Internet audio in-house. Thorough practical coverage of digital audio theory and basic recording and editing techniques. The easy-to-follow, step-by-step instructions on using the leading audio formats makes Designing Web Audio an invaluable resource for web developers and people who want to stream their own music over the Web.
Details a variety of front-end technologies and techniques and reviews Web design fundamentals while explaining how to work with HTML, graphics, and multimedia and interactive applications.
A guide to Web design basics covers HTML, lists, links, tables, and frames, authoring programs, Web graphics applications, navigation systems, and information and interface design.
Interactive labs and exercises are featured throughout this book so readers can practice everything they've learned, reinforce their knowledge, and demonstrate proficiency. The authors introduce the Human-Computer Interface (HCI) and its role in Web interface design.
This text explains the P3P protocol and shows Web site developers how to configure their sites for P3P compliance. Full of examples and case studies, the book delivers practical advice and insider tips.
Discusses Web site hierarchy, usability, navigation systems, content labeling, configuring search systems, and managing the information architecture development process.
A guide to digital audio covers such topics as downloading and sharing music, Internet radio services, MP3 players, MPEG audio, ripping, digitizing records and tapes, and burning CDs.
Here are the proceedings of the First International Workshop on Haptic and Audio Interaction Design, HAID 2006. The book presents 15 revised full papers, in a variety of disciplines ranging from psychology to art, showcasing how haptics and sound can improve user interaction with computers, helping people with various kinds of disabilities and visual impairment. Also addresses psychophysics, art and leisure, and mobile applications that improve selections in virtual environments.
In this thorough introduction to the technology behind audio workstations, Dr Francis Rumsey explains not only how digital audio works but also how to make best use of its capabilities. A combined revision of his two successful titles, MIDI Systems and Control and The Audio Workstation Handbook, this new book covers recent developments such as surround sound formats, direct stream digital, new audio project formats, new interfaces and alternatives to MIDI. Desktop Audio Technology begins by setting out principles of digital audio and how these are applied in recording, replay and editing within workstations. MIDI and synthetic audio control is then covered, looking at the means by which artificial sounds can be controlled and manipulated. This is followed by explanations of hardware, including storage devices, buses, computer interfaces and audio processing options. Dr Rumsey then focuses on transferring audio between systems, including coverage of audio interfaces, networking and file formats. The next section examines audio software, providing working examples of different commercial packages that exemplify some of the concepts previously described. The final chapter considers operational issues such as recent spatial reproduction formats, consumer format mastering and quality control issues, as well as troubleshooting and systems issues. If you are a student, lecturer or practitioner in the field of audio and are looking for an authoritative technical guide to the underlying principles of digital audio and MIDI, this book is for you. Dr Francis Rumsey is a Reader in Sound Recording at the University of Surrey (UK) and a Visiting Professor at the School of Music in Piteå (Sweden). He is a Fellow of the Audio Engineering Society and a regular contributor to the AES Journal. Dr Rumsey is also author of Spatial Audio and co-author of Sound and Recording (with Tim McCormick) and The Digital Interface Handbook (with John Watkinson), all published by Focal Press.
"The book provides a link between theoretical research and web engineering, presenting a more holistic approach to web usability"--Provided by publisher.
This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound spatialization; sonic cues and semiotics; performance and installations; music on the web; augmented reality applications; and sound producing software design. The reader will gain a broad understanding of the key concepts and practices that define sound design for its use in computational media and design. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its interactive forms. The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, design and media, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries of their profession.
Explains what Weblogs are and the technology behind them, covering such topics as the components of a blog and a blog post, desktop blogging, using templates to customize blogs, and syndicating stories with RSS.