Over 430 color photographs and descriptions of the pocket-sized G.I. Joes*t, movie and TV characters, fantasy figures, He-Man*t, the Thunder Cats*t, super heroes, Transformers*t, and wrestling figures abound here. Price listings are provided for every figure shown and produced within particular product lines.
In this two-volume set, a series of expert contributors look at what it means to be a boy growing up in North America, with entries covering everything from toys and games, friends and family, and psychological and social development. * 166 entries on specific aspects of boyhood life in North America today, ranging from boy-centered toys, games, and media to issues of masculinity and confusing notions of manhood * Expert contributors from a variety of academic and professional disciplines, providing insight into a range of issues related to the lives of North American boys * Bibliographic listings of works cited and further reading in print and online * A comprehensive index
Filled with super rad toys and bodacious memories, Totally Tubular '80s Toys is a righteous ride back in time when Madonna ruled and Spinal Tap amplifiers went to 11. You'll find everything from He-Man to Cabbage Patch Kids, Trivial Pursuit to Rubik's Cube, Transformers to Teenage Mutant Ninja Turtles, and Pac-Man to Mario Bros Donkey Kong-as well as lots of fun and smiles. You'll enjoy: • A Year-by-year look at the greatest toys of the '80s • Awesome color photos featuring more than 500 fabulous toys and period shots of the people who made the decade gnarly • Lists of the top 10 TV shoes, movies, and music for each year As Keanu Reeves put it more than 30 times in Bill & Ted's Excellent Adventure, "Whoa!"
What it was like to grow up in 1980s Britain, from the Cold War to Duran Duran. This book combines memories, original documents and photos from that time.
Welcome to Toyland! Whether it's a rare three-wheeled motorcycle that sold for $23,000 or an unopened LEGO set of the Millennium Falcon that can go for as much as $4,500, toy-box treasures are out there waiting to be found. Discover for yourself what veteran collectors know with this hands-on, how-to guide to picking toys, the No. 1 collecting category. Learn what seasoned collectors look for and what they value in this easy-to-follow and indispensable pocket guide. You'll uncover: • The best toys to hunt for, including action figures, LEGO sets, model trains, space toys, teddy bears, tin toys, vehicles, oddities, and more • Practical strategies from top buyers and sellers • Where to find hidden treasures • How to flip toys for profit and fun • Common fakes and reproductions Whether for pleasure or profit, the Picker's Pocket Guide is a real find.
Collecting Action Figures presents an alphabetical survey of each of the major toy manufacturers and the whole array of action figures they produced. Covering everything from old-school GI Joe and Action Man figures, including the fantastic toys of Louis Marx and Mego, right through to the game-changing Star Wars 3-inch action figures of the 1970s and 1980s, this is the must-have reference guide for enthusiasts and beginners alike. With over 200 colour photographs, it details the history of action figures arising from the launch of fashion dolls in the 1950s; it describes the industry and consumer reactions to the first action figures; it reviews the many different incarnations that came to market; it looks at film and television tie-ins and finally, provides an essential guide to where to find gems, what to pay and how to look after them.
Toys are the happening collectible for the '90s. To meet the market explosion, this monumental value guide devoted entirely to toys has been created. Providing identification and values for more than 20,000 collectible toys of all kinds, this easy-to-use book puts buyers in touch with sellers, magazines, clubs, and newsletters that cover specific fields of collector interest.
Wrestling Figure Checklist is a definitive guide to the history of wrestling action figures and toys. The 1980s would see pro-wrestling explode internationally, with merchandise becoming heavily involved with the squared circle, leading wrestling figures to become some of the hottest toys at retail. The expansion of wrestling promotions in America, Japan and Mexico would mean that thousands of superstars would appear in toy collections across the world. This book is a chronological checklist of this history, comprised of almost 10,000 different action figures and playsets released from the 1960s to 2010s, including everything from the major lines, all the way to the independent figures and limited editions. This is a must-have guide for any wrestling fan or toy collector, and the biggest and most comprehensive wrestling figure checklist ever made.
This thesis places action figures, as masculinely gendered playthings and rich intertexts, into a larger context that accounts for increased nostalgia and hyperacceleration. Employing an ethnographic approach, I turn my attention to the under-discussed adults who comprise the fandom. I examine ways that individuals interact with action figures creatively, divorced from children's play, to produce subjective experiences, negotiate the inherently consumeristic nature of their fandom, and process the gender codes and social stigma associated with classic toylines. Toy customizers, for example, act as folk artists who value authenticity, but for many, mimicking mass-produced objects is a sign of one's skill, as seen by those working in a style inspired by Masters of the Universe figures. However, while creativity is found in delicately manipulating familiar forms, the inherent toxic masculinity of the original action figures is explored to a degree that far exceeds that of the mass-produced toys of the 1980s. Collectors similarly complicate the use of action figures, as playfully created displays act as frames where fetishization is permissible. I argue that the fetishization of action figures is a stabilizing response to ever-changing trends, yet simultaneously operates within the complex web of intertexts of which action figures are invariably tied. To highlight the action figure's evolving role in corporate hands, I examine retro-style Reaction figures as metacultural objects that evoke Star Wars figures of the late 1970s but, unlike Star Wars toys, discourage creativity, communicating through the familiar signs of pop culture to push the figure into a mental realm where official stories are narrowly interpreted. I conclude by suggesting that in response to media oversaturation and the rise of nerd culture, action figures, as objects rooted in the physical world that communicate with popular codes and speak to deeply-held emotions, represent unique sites of meaning, both personal and cultural.
The latest trends, the most up-to-date values, descriptions, and more than two thousand photographs of the kinds of things toy collectors dream of are included in this comprehensive guide to post-World War II toys. Original.
Charts toy robot design of the last half of the 20th century and explores Japanese aesthetics in tinplate toys, especially robots. Over 200 photographs and original conceptual drawings illustrate this fascinating history. Robotic manufacturers such as Tomy, Horikawa, Waco, and Sony are just a few of the Japanese manufacturers whose robotic designs are featured here. Captions provide much relevant information, including date, size, manufacturer, and current values. An important book for historians, collectors, designers, and students of Japanese studies and popular culture in the golden age of toy production.
Interested in knowing how much your 1959 Jack Dan Space Gun is worth in Mint-in-package conditions or what a 1972 Fisher-Price Nursery Set sells for in today's market? Look no further than Toys & Prices 2010. &break;&break;This up-to-date 17th edition of the best-selling Toys & Prices contains the most comprehensive identification information and collector prices of your favorite childhood toys. Everything from action figures, Barbie, games, G.I. Joe, Star Wars, and vehicles is includes, not to mention all the other great toys you remember and collect! &break;&break;You'll also find: &break;&break;Current pricing &break;New listings and expanded coverage for more than 32,000 toys &break;Updated commentary and advice from the country's most renowned toy collecting experts &break;Historical information, collecting trends and advice for evaluating toy condition &break;Special 16-page color section featuring toys from the 1980s
Provides descriptions and price listings for such American antiques as pottery, games, comic books, cookie cutters, children's toys, and beer bottles.
Offers background information, descriptions, and values for banks, classic tin toys, action figures, games, Western toys, model kits, and other types of toys.
The She-Ra Collectorâs Inventory is a guide to the world of Princess of Power collecting. With detailed information about all action figures, playsets, Mini Comics, and Fantastic Fashions, this guide is not only the most complete inventory to date of every She-Ra toy ever made, but is also a visual stroll down memory lane with hundreds of large, full color pictures of many of the most beloved toys of the 1980s. With easy to read accessory lists and check boxes to help the collector keep track of what items she already has and which ones she still needs to track down, there is also a price guide provided to help the savvy collector estimate the value of her collection. Whether you are a devoted She-Ra fanatic, an eBay seller who wants to know how to price and identify POP items for sale or just someone looking to remember the toys of their youth, The She-Ra Collectorâs Inventory is sure bring you back to Etheria and the world of She-Ra.
This book is an insider's guide to how the comic book industry works. You'll learn how comic book superheroes are created and the deeper meanings they represent. You'll follow the development of sequential art storytelling - from caveman wall paintings to modern manga and cinematic techniques. Here you will explore comics in all forms: those flimsy pamphlets we call comic books; thick graphic novels; Japanese manga; and blockbuster movies featuring epic battles between good and evil. But behind it all, you'll discover how comics are an intellectual property business, the real money found in licensed bedsheets and fast-food merchandise, heart-pounding theme park rides and collectible toys, video games, and Hollywood extravaganza featuring such popular superheroes as Spider-Man, Superman, X-Men, and Batman.
This paper is an assessment of three tilts in U.S. trade policy during the 1980s: minilateralism, managed trade, and Congressional activism. It describes their economic and political causes, and whether or not alternative policy directions might have been possible. Taking as given the unfavorable macroeconomic environment for trade policy, a few alternatives do seem possible, but only a few. Sectoral minilateralism might have been a feasible replacement for the more aggressive managed trade experiments, e.g., in semiconductors, and earlier Executive Branch initiative in drafting trade legislation of the late 1980s might have blunted some of the sharper edges of the Congressional arsenal in the 1988 act. Minilateralism is forecast to have mildly liberalizing effects in the near term. The prognosis for the effects of managed trade and Congressional activism is decidedly more mixed.